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Downloads Home » AI Files » AllianceThundaEmpire

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File Details
Version: The Conquerors 1.0c
Please see "Readme"-File for Information -

This is the original AllianceThundaEmires-Version and it is the best balanced.

For improvements i need a bit Time to think about.

AuthorReviews   ( All | Comments Only | Reviews Only )
Berserker Jerker
Official Reviewer
The Alliance series of AI’s have gone through various updates, and new versions, eventually arriving at this version, Alliance ThundaEmpire. Each showing an improvement over its predecessor, I suspect it will not end here either, as the author is still very active, and is constantly looking at ways to improve this already truly impressive AI.

Alliance ThundaEmpire is one of the most versatile AI’s there is. It performs well on any settings, and with any civilization, the only exceptions are “Wonder race”, “Defend the Wonder” and 25-population limit. Whereby the AI promptly informs you of this and resigns. It even has the ability to detect what type of map it is playing without using the “map-type” fact, and select the appropriate strategy to suit. This means it can choose an effective strategy even on a map that contains the wrong AI-map-type-info, as is often the case with custom scenarios. The AI doesn’t cheat, except for the usual extra resources given at the start of each age when playing hardest difficulty. Coupled with the fact the author has taken in to account the difficulty levels on easier settings, this means you should be able to find a good balance no matter what skill level you are at. I recommend playing on moderate to start with, and then try a different setting according to how well you fare against this AI. Even the most experienced player should find playing on Hardest a real and enjoyable challenge.

The AI has an extremely well balanced economy, trading well with its allies, and/or using the market to balance its economy when needed. As most AI’s do, it will concentrate on Food and Wood for it’s main source of income, creating a good mix of military units without overly wasting gold. This ensures it doesn’t run out of gold on the map until late in the imperial age, by which time it is usually in a strong position, and/or trading with it’s allies market.

Its ability to build effectively is also equally impressive, building a good amount of support buildings, ensuring it can create troops quickly and effectively. Castles always seem to be placed effectively, and generally not all grouped in one location as some AI’s tend towards. Many AI’s will place forward buildings, but often they are placed at the worst possible time and locations conceivable, and left completely undefended, wasting time and resources. Alliance ThundaEmpire doesn’t, it places buildings with an almost human like thought behind it, it’s as if the author were there watching your every move. I have yet to see the AI build walls, but this is by no means a detriment, as doing so can often block a vital resource, and waste precious resources.

Military Strategy:
The AI’s military strategy varies greatly; it doesn’t always try to flush, it seems to choose a strategy that best fits its civilization, map, and population limit. Generally it chooses a good mix of units that are upgraded and well balanced. It will defend its resources and buildings aggressively, and very effectively. If you do manage to mount an effective strike against this AI, there is a humorous Grrrr.. sent via a chat message. When the AI goes on the offensive, it does so mercilessly. It doesn’t send one big mass, nor does it send a couple of large groups to attack. It seems to send a few small groups testing for a weakness, and then in ever increasing ferocity, it sends more and more small groups that become extremely hard to defend against. Another very interesting strategy I have observed, is it will often attack immediately after successfully defending against an attack on it’s own base. This usually ensures that its enemy is at its weakest, and can have devastating results for its enemies. So be prepared to suffer the consequences if your attack against this AI fails!

There is only one area that this AI performs less well, this being on island maps. The strategy is attacking with numerous small groups; this means a transport rarely has more than a few units onboard when it delivers an attack force. With little or no support the AI often fails to make sufficient headway against its enemies. It still out-performs the standard AI in this area though, and I am merely directing the author to a possible area for improvement.

The AI includes a list of taunts it will react to when playing with it as an ally, and also includes a few AI signals the AI will react to; meaning scenario designers can use these to their benefit if using this AI in a custom scenario.

After countless tests with this AI against various other non-cheating AI’s of a similar class, I have yet to see it beaten on a 1v1 equal footing basis. On Arabia maps it can consistently beat three Standard AI players that are allied together, something that is a true testament to the ability of this impressive AI. Overall this is without a doubt one of the most impressive AI’s I have seen to date, and this AI covers almost every area of the game. I could continue with this review for several more pages, covering some of the finer details, it is that comprehensive. Alliance ThundaEmpire is ideally suited for all levels of players, and provides a much greater balance on easer settings than that of the Standard AI. I highly recommend you download this; you will NOT be disappointed.

Note to the Author:
I know you believe no AI is perfect enough to receive a 5, but to give Alliance ThundaEmpire anything less would be a crime! Thank you for creating this AI, and providing me with hours of enjoyment.
This is a good, solid AI. It is able to play with any civilization on any map type. There are only two complaints that I can think of:

1. This AI does not seem to build castles or walls. It seems to rely on its ability to take down an enemy before castles/walls become necessary; however, I have seen the default AI opponent totally annihilate AllianceThundaEmpire because ATE refused to fortify its position.
2. This AI does not seem to produce unique units. This is probably related to problem number 1 (no castles).

Overall, a good AI that builds quickly and efficiently and uses the basic units well. However, not having to break my way through walls and tear down castles takes away a lot of enjoyment for me. I still prefer the default AI to AllianceThundaEmpire.
Rating: 5

Time passes and ATE remains one of the strongest AIs on the field, and the most complete one. There are one-civ-one-map scrits stronger then ATE now, sure, but try a random map, a random civ, your preferred age start (such as feudal or castle or whatever), your preferred starting resources and ATE will play it in a quite competitive way. That is not so easy to obtain, trust me.

[Edited on 12/12/08 @ 07:50 AM]

Rating: 4.5

Generally it is a great AI. However it has some drawbacks. First if someone wants to play a fair in hardest he won't be able to do. Because AI cheats. Second, computer might miss some updates so I need to start from Post-Imperial age. Third it never builds any walls and always expands in the same script. Even the half of the map is unsettled and there is a good chance to settle it won't. Forth, I set all resources to billion. So they do not run out of resources. But their initial attacks are always stronger. I do not know why.

[Edited on 03/20/11 @ 06:57 PM]

Toha Gage
Rating: 5
(Equally excellent on every level no flaws)

Additional Comments:
Ive always wanted to add a review but at the time of my first submission people were all to critical and i was young, now i don't care enough about other peoples negative criticisms so this ai is one of the best ais ive ever played against and one of the most well scripted ais ive seen so i give it a 5/5
Official Reviewer
Rating: 5
Alliance Thunda Empire is one of the most balanced and versatile AI scripts available for Age of Empires II. The AI can play on practically any setting you desire. with any civilisation. It has a number of different strategies and tactics that it utilises depending on which map and game-mode your are playing it on, creating a different experience every time you play it. The AI has a number of Taunts built in as well to communicate with players and also has some in built AI Signals for scenario designers to use in custom scenarios.

The AI has a very balanced and sustainable economy system. It utilises its market very well not only to trade with its allies but to buy and sell resources as needed. It uses its villagers wisely to priorities the resources it needs depending on the style of map, usually focusing on wood and food. It also saves it gold wisely to use later on in the Imperial Agee. It also focuses on building houses quickly to ensure that it can build up an army at a good speed to flush its enemies, though this isn't always a case which ensures a varied gameplay everytime you play against it. The AI doesn't seem to build walls but places its useful buildings in defendable positions so as not to waste the resources it takes to build them.

The AI's military strategy seems to differ depending on which civilisation its is assigned to and the map type you are playing on. It creates a well balanced army which uses all of the military buildings available to the civilisation and will use them defensively to protect nearby resources and valuable buildings. When it goes on the offense, it does so aggressively, sending a huge force against its enemy, having scouted for weakness in your defences beforehand. You will get a warning from them before the attack, when the AI sends you a taunt saying "DIE", but depending on their position they can be at your gates before you've had time to prepare.

Additional Comments:
Overall Alliance Thunda Empire is the definitive AI for Age of Empires II players. It is super versatile, extremely well balance, yet competitive and challenging to play against. It's versatility also allows it to be used in custom scenarios so can also be useful for scenario designers as well. This is probably one of the great AIs available in the Blacksmith.


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