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Downloads Home » AI Files » Simple But Sweet 3.0

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Simple But Sweet 3.0

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Version: The Conquerors 1.0c
Ok, well, I think this is the most sucessful AI I have created yet. This time SBS 3 stoops down to your level if it is set to standard. Or it will cheat ONLY on hard to add a little extremity to the challenge. There are also rush possibilities also, thanks to for everyone helping me on goals etc. . I have fixed many errors and added some new stuff to make SBS 3 better than ever :

1. ATTACK FIX - Now it attacks more than once! That's why I didn't want you to download the previous SBS 3.

2. RUSH!!!! - I think this will work... Test it out. Works on medium - hard level.

3. COUNTER UNITS - Counter units for almost every unit there is!

4. ALLY INTERFACE - Now it tributes to other players besides player 1

5. WALLS - I discovered walls can give SBS 3 an advantage in the early stages of the game.

SBS 3 can beat COMs in about a little over an hour or less.

Well, you're on your own! Anyway, any comments or reviews would be greatly appreciated! Thanks!
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File Author
You would be suprised of how powerful SBS 3 is now. I have recorded a game just yesterday with SBS 2 v.s SBS 3. The results were spectacular. You can download it Here - SBS 2 V.S SBS 3 .zip
Tobster This is easily the best Ai i have ever downloaded. Keep up the good work!
File Author
Sure! And thanks for the review!
Tobster Reviewed. Keep up the good work! P.s can i use this in my campaign?(with your name in the credits) P.s* if i delete the resouce and villager pers will this still work only for fighting and unit production? Thanks
File Author
Oh, and about deleting the files, you must also delete the thing on the "Simple But Sweet 3.0" file, where it says:

(load "SBS 3 whatever you wanted to delete")

in order to adjust it the way you want it. Any further problems, e-mail me at and I'll customize it fo you.
File Author
PS : This AI only cheats on HARDEST not HARD. Sorry for the mistake. And you can delete the cheating portion on the 'Military Production' PER file.
File Author
I guess I could prove it! :D

- a review would greatly appreciated!
File Author
Are you getting into AI programming? It's pretty cool. But anyway, a defconst is a defined constant. You can give it any name you want. It's a shortcut. Like I have

#load-if-defined DIFFICULTY-HARD
(defconst max-feud-militiaman 4)
if the game is on hard difficulty, the militiaman-line (swordsmen, any kind) will be 4.
My code for training militiaman-line is similar to this:

(unit-type-count militiaman-line <= max-feud-militiaman)
(current-age == feudal-age)
(can-train militiaman-line)
(train militiaman-line))

So really a defconst is a shortcut, so you don't have to do way more work. You get the idea. If you have anymore questions, carry this onto forums or forums and I'll help you out if you are wanting to become a scripter too.
Tobster Thanks. This Ai is becoming more useful by the minute!
Tobster hey what does the defconsts stand for? default constants? thanks.
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HGDL v0.8.0

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