Ok, well, I think this is the most sucessful AI I have created yet. This time SBS 3 stoops down to your level if it is set to standard. Or it will cheat ONLY on hard to add a little extremity to the challenge. There are also rush possibilities also, thanks to aiscripters.com for everyone helping me on goals etc. . I have fixed many errors and added some new stuff to make SBS 3 better than ever :
1. ATTACK FIX - Now it attacks more than once! That's why I didn't want you to download the previous SBS 3.
2. RUSH!!!! - I think this will work... Test it out. Works on medium - hard level.
3. COUNTER UNITS - Counter units for almost every unit there is!
4. ALLY INTERFACE - Now it tributes to other players besides player 1
5. WALLS - I discovered walls can give SBS 3 an advantage in the early stages of the game.
SBS 3 can beat COMs in about a little over an hour or less.
Well, you're on your own! Anyway, any comments or reviews would be greatly appreciated! Thanks!
I have found this Ai file to be one of the best around. However there are a few glitches in the Ai. The rushes, although powerful, could be repelled, leaving the enemy with a slow fuedal and a weak economy. Also, if the Ai was rushed itself then it would not train anymore units and instead just attack with their smaller,weaker units. In the previous version, there was the problem of no cavalry being made. This time it uses the cavalry logically,the armys are well balanced and the imperial armys are especially strong. The problem of short bursts of villagers rather then a continous flow has been solved and the villagers take logical patterns of work. The cheating in hardest is actually not a spoiler, because Ai is much more stupid then humans anyway. Cheating in Ai is what makes it fair. I also found that the ages were fast but not rushed. prioritys were balanced and logical. Gameplay was balanced as the Ai wouldnt cheat itself to an early win or fall easily to a well planned attack. If you make another version you should sort out the problem of when it is rushed and make the resource collection more effiecant E.g more town centers. A must download. Do it now!
Posted on 08/03/05 @ 11:04 AM
After testing many games on Arabia, Dark Age Start RM, I still not find why SBS3 got an 4.5 rating (and in top downloads O_o )
Starting build order: 2.0
Its build order need improvements, and the Script has some bugs which may make it stay in Dark Age til 45 mins or forever. (usually with Byzantine and Persian civ)
Effectiveness of Attacks: 2.0
In fact, SBS3 doesn't decide the "attack-time" properly (i.e not "smart"), and also need more improvements of attack-groups and Combo-units.
Adaptive to other strategies: 2.5
I suggest you test some other AIs than the standard computer. There are many AIs which develope a certain stratey to a surprising extent (and give this AI a real trouble)
Balance Economy and Military: 3.0
but SBS3's strategy is pretty single-minded, I thinks
Flexible in different settings: 2.5
I haven't tested much in other setting like team games or other land maps, but anyway SBS3 showed some potential in this aspect, so I guess it's worth 2.5
Overall: (2 + 2 + 2.5 + 3 + 2.5) / 5 = 2.4
I hope you'll improve and update it soon. It has a lot potential. I think you should visit AIScripters.com to develope the SBS's potential. There're also regularly AI Tournaments (AOC) there which is a great inspiration for anyone interested in AOK-scripting.