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Downloads Home » AI Files » Extreme Ai

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Extreme Ai

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Version: The Conquerors 1.0c
I tried the tournament but after a mounth of preparations,i have send them the wrong version(one that never pass to imperial.(damn)).well this is my best revisioned ai.Dr who
wrote that my ai luck in economy,so i tried to improve the
age development.But i must tell him that my army created before castle age is only for defend purpouses and not for attack.ais like "the dragon",(i always lose with this ai at first,then i discovered that it uses cheats.i deleted them and then i was able to defeat him),must be controlled in this way or they destroy you.There are ais,like farmertron,that are still andefeatable for me,in one vs one,but not in two vs two.I also set strateg.values to new values.A question!!How do i do an attack with units not grouped like ruy-lopez ai does in the tournament??it's fantastic!!
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Dr Who
What can I say? This Ai has had some improvements but not enough to form a real challenge. I ran a test on the 2nd of August vs. my Chinese Fortress Ai on Arabia. Extreme Ai did advance reasonably through the ages but lacked economy and military. Clearly a lot of time has been spent creating the chats and that's quite admirable but I really wish Patrizio would give his economy system an overhaul and refines it military system.

(not spending food and gold on long swordsmen and do nothing with them in the castle-age. If you're not planning to attack in the castle-age either create no units or create units that cost only wood and gold)

Again this Ai builds it's wall too late. This time the walls were useless again as Chinese Fortress came along with it's whole army and literally crushed everything that stood in it's way. Patrizio should spend more time on advancing quickly to the imperial-age or make a very powerful castle-age attack, you can't have both.

Some sn-numbers had wrong values, the Town-size for example. It builds universities in the middle of the map.

There are just a few adjustments that should be made, please do it, it will really improve your Ai.

(please keep visiting aiscripters patrizio! it may help you with scripting!)


Dr Who
File Author
I forget to say that i train lng-swordsman in castle only because they are two time strongers than the others.And in that way,when i reach the imperial,with few time i can attack with a huge army.
Dr Who About attacking from Ruy Lopez, I think he does that with a TSA, that's increasing your Town-size so that at one moment, the Ai detects an enemy building and forces a defensive reaction, in this reaction all units go the building which is located inside your town and attack it, while not forming groups.

Or he could have set certain sn-numbers so that units will not form a group.

You'd better ask that at the scripters forum Patrizio, we'll help you as much as we can!

Patrizio, your Ai is pretty good as it advances quite fast and has a reasonable economy, but you could also include another strategy with a slower imperial-age time but a better economy.

The long swordsmen are quite good at defending but remember, you should be able to boom with multiple town-centers while creating swordsmen, or don't create swordsmen but archers instead for example.

Your Ai has very much potential and if you keep up the good work, we'll see a very nice and refined Ai coming from you!


Dr Who
Highwind nothing to say its a good ai but the only broblem is the economy. the ai will"bankrupt" in time.
but still its good and playaple ai. thanks for making it.

[Edited on 09/26/07 @ 05:17 AM]

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