Age of Kings Heaven 139
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
AI Files
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » AI Files » Attilla v 1

Download File Post Review Post Comment

Attilla v 1

Author File Description
maxratul
File Details
Version: The Conquerors
This one plays as the huns in strictly land maps
its quite easy and will give u a good build up time
non cheating & imo quite enjoyable against human opponents
mebbe it needs lots of upgrading so plz send ur feed backs good or bad
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Lord_Fadawah
Rating
3.5
Attilla (I won't belabor the misspelling) is for Huns only. Probably to tie in with the name, but it limits the script's use. Despite the fact that the Huns are a rush civ, Attilla will only fight in the latter stages of the game.

The first thing you should notice about it is that it is noisy. It chats frequently, sending messages like "building feudal age farming system" or "defence". Perhaps the author used these to remind himself what his AI was doing, but it isn't good. The AI will tell you exactly what it's up to, and so you -- the wily human -- can easily adapt your strategy. If you really need "reminder" messages sent whenever an AI fires an important defrule, use chat-local-to-self and play from the AI's point of view in random map mode. With the technical problems out of the way, we can move on to gameplay.

Attilla doesn't manage such a good economy. It farms far too quickly, when there are still sheep and other natural food sources around. According to some tests done a while ago (I'm just going by memory), it's cost effective to start farming gradually from the 18th villager. You had farms going by the 15th vill. Attilla does apallingly slow feudal, castle, and imperial times. It builds additional town centers with no proximity to resources. And the whole game, it built less then seventy villagers. One-hundred villagers is best for a strong economy.

But military is this AI's saving grace. It rapidly builds up a strong force of heavy cavalry and pikes in the late castle age, and good SNs mean it can fight back competitively against a human player. The only problem being is that it pumps out a lot of monks -- even when there are no relics avaliable. With few miners, your AI has difficulty keeping up both monks and knights.

While micromanagement is fine, the counter unit system is completely helpless. Paladins and halberdiers are great, but it is ignoring one of the best goodies the Huns have to offer -- the Heavy Cavalry Archer. While in the early going Attilla's raiding poses a challenge, an imperial-age army of halberdiers/arbalests will roll your AI over.

I do not recommend this AI to anyone except newbies.
Visual_Basic -----
It farms far too quickly
-----
wrong, it doesn't build farms too quickly ;) - would suggest you yourself try to script a bit before giving a rating.
AIs cannot hunt boars - so they need another sources of food - they have to build farms earlier than human - although they still have sheeps and berries (food from farms comes faster than from berries btw.). For rushing i also recommend to build farms earlier - but just as much as the AI needs to feudal with about 25-27 villagers.
(just watch great AIs like AllianceThunda, ...)
Oh well ... there's also another possiblity of course - build a second mill for hunting deer ;) - but to pick the right moment when to build it and when to go hunting is not easy. (at least not for making AIs)

[Edited on 11/23/05 @ 01:45 PM]


Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
3.5
Statistics
Downloads:1,513
Favorites: [Who?]0
Size:5.88 KB
Added:08/05/04