Hi there . This is the best Campaign of the Byzantine History . I suggest you download this Campaign and you will learn more than any campaign about Byzantine Empire as Byzantines are my ancestors . Face the Byzantine Enemies , solve Interior Problems and fight in Foreign lands .
After the last scenario , read please the Victory outcome (It is very interesting). All maps are hand - made .
Please don't just (marco , polo , see the map and i r winner). Play the scenarios . You will find them very interesting .
Thank you for hearing me .
I await you comments after you finish the campaign .
There is a mistake . This Campaign is for The Conquerors Expansion , not for Age of Empires II .
Posted on 03/21/01 @ 12:00 AM
Good Campaign and Maps but there should be more triggers
Posted on 04/17/01 @ 12:00 AM
Hey Y do you play in some Szenarios the Brits?
Y don' t the Turks attack me in the last scn?
Y do you say that the Turks are Barbaric?
You only say and think that so because they teach it in Greece so right?
Posted on 03/26/05 @ 05:18 PM
An interesting scenario. But before I say anything else, I must ask you, why do you say that the Byzantines are your ancestors?
Posted on 08/08/06 @ 09:01 AM
Nice game. Thanks.
Posted on 02/03/09 @ 10:34 AM
and its not moameth II it is Mehmed II
Cataphract887 Official Reviewer
Posted on 02/02/17 @ 02:14 PM
"Byzantine History (330-1453)" is a campaign that takes on a huge chunk of history and makes the claim to educate the player in this way while providing entertainment as well. Thats a great concept and this era of greek history is indeed an interesting one filled with many opportunities; unfortunately this campaign entirely fails to deliver that promised history content.
Its B&D on random maps. In one fixed force mission you have to break many castles and a full on B&D AI with no siege units provided to you. You can often lose your hero units without losing the game although some late campaign missions did include triggers for it.
The enemy is a single AI enemy, and the human usually has very advantageous positions. In scenario 3 he can win within a few minutes. Late in the campaign it swings the other way into borderline impossible, with the enemy having many bombard towers, bigger army, and a relic win in 200 years to cope with. Compared to a random map its balance is inferior.
The author fails to distinguish the game from a random map almost entirely. The only exceptions are when its even worse, such as a B&D mission in which player has no resources to make the TC. Triggers are only used to put up some text at the start of scenario 1.
Map Design 1
The maps struggle when compared to random maps, although its close. Many maps have large blank grassy zones and as the campaign nears the end the maps have ever large blank zones. Its too little for a 2.
The biggest disappointment comes in this Story section;the opening objectives consist of one paragraph at the best of times, no hints scouts or history tab filled in. There are no win or loss messages. The paragraph you get is extremely simple, at times borderline illiterate, and mostly only tells you what to do and not much about it. Such as this; "the crossknights are heading for jerusalem to free it from islams", and the final scenario depicted Constantine as alive again, as he surely died in scenario 1 back around 330AD....