This map is adapted from the new ES@Pilgrims map and plays very similarly. The major difference is in the starting geograpy layout, with the starting player islands centrally located and the 'New World' located at the edges of the map and ring shaped. There may or may not be small rivers transecting the corners of the New World preventing a unit from being able to travel the entire circuit.
There are still limited resources in the starting player islands, forcing a migration. In this map, players start with a dock in addition to the transport ship of the Pilgrims map, but one less tree on the starting island. The New World contains similar rich food, wood, gold and stone supplies, and the ocean still has lots of fish.
As in the Pilgrim map, computer players cannot migrate and so this map is for multiplayer.
Compared with the ES@Pilgrims map, the centrally located starting area has more strategic significance for later in the game. The starting dock gives a slightly faster start, but it is still crucial to get a lumber camp up on the mainland at least by the transition to Feudal Age. See the ES website for Captain Kidd's analysis on strategy for Pilgrims.