This week's map features a timely Halloween theme. "Graveyards" is packed with scary trees, abandoned buildings and weed-choked graveyards concealing ancient relics. This map is also a great demonstration of how different an Age of Kings game can feel just by changing the terrain objects around a little bit. Aside from these stylisitc elements, the map is mostly about controlling graveyards.
There are a lot of resources to be found among those headstones, and the gold from all those Relics can really turn a game around. Sporadic ponds make early shorefishing viable, while clumpy forests offer little protection once the fighting starts. Now, do Hussars get their Monk bonus versus a Blair Witch?
Thanks to Kevin "the Sheriff" Holme for designing this map.