Double the fun. We have two variations for the Sherwood Forst Map, first ES@Sherwood Forest for Multiplayer and ES@Sherwood Heros for Single Player games. Both Random maps are include in the download zip file.
Imagine a map where your town is surrounded by forests, and yet you can still walk freely through them. In Sherwood Forest, you won't find the standard large clump of trees. Instead you will find them scattered everywhere across the map. There are still many great places to place a lumber camp, as some areas tend to be denser in forest than others, but you may find yourself relocating your woodcutters a little more often. The trick I used for this map was not to place very much forest terrain at all. Instead, much like the trees that start nearby your town center every game, I placed them as objects, and by the hundreds.
The forests are not the only cool feature in Sherwood. Among them, you can find many patches of grass or dirt in which you can place your buildings a little easier. Small ponds are scattered here and there as well, which can be packed tight with salmon and shore fish. You won't find any boars on the map, but each player should be able to easily find 2 giant herds of deer among the trees nearby. The best part of the map though, is your scout. All players begin not with a scout cavalry, but with a hunting wolf to explore with. The woods provide great cover for this sneaky wolf, which is not only fast but very dangerous as well. The hunting wolf is much stronger than a scout, and attacks on enemy villagers or deer in the dark age is common.
However, the hunting wolves will only appear in our multiplayer version of Sherwood, since the AI unfortunately will not use it and thus cannot explore effectively. But we have created a singleplayer version (ES@Sherwood Heros), that was edited by ES programmer Jon Peters. In the single player version, everyone starts with a standard scout, as well as a few familiar heroes.
Some tips for Sherwood Forest:
The hunting wolf regenerates. Attack, Run, Heal, Repeat.
Get loom early, without it you can kiss your villagers goodbye.
Pathing is a little slower in the forest, this gives archers a nice advantage.
Without large forest clumps, there aren't many natural obstacles to block movement, cavalry can run rampant.