Posted on 01/22/01 @ 12:00 AM (updated 03/23/01
MFO@RandomLand by MFO@Mapster
||The Conquerors 1.0c
The MFO@Mapster team announces the release of their latest random map script, MFO@RandomLand. While our heroes at Ensemble Studios created some great and interesting scripts, including the base idea for this script, the Random Land setting, playing the same maps can become very repetitive. Our new script tries to overcome this problem by introducing a set of 20 randomly selected terrain patterns for each of the 6 map scripts found in the Random Land setting (Arabia, Ghost Lake, Highland, Mongolia, Oasis, and Yucatan). The basic map for each script has not been changed. Arabia remains wide open with the same percentage of forested land, and gameplay is identical. However, Arabia and each of these maps may randomly have jungle, pine forest, bamboo or another type of forest. For each of the 20 terrain patterns, there are preselected base terrains, primary and secondary forests, various terrain patches and appropriate animals.
Can you picture a Mongolia map with jungle as forest and turkeys, jaguars and macaws roaming the map? Or Highland with pine forest and a few patches of snow and snow forest like the original Mongolia map? How about Arabia with stands of bamboo and forest? Or Yucatan with pine forest, and sheep, wolves and hawks in the same numbers as the usual Yucatan resources? How about Oasis with a tropical look? Ghost Lake with an oak forest? Or a green pine forested Arabia? Look at the maps this script generates for these examples and more!
So how does this script change gameplay? Only in that you must scout even more carefully to both find all resources and identify the map type. There is no notification of the randomly selected map type in the start-up.
The random chances of the many terrains appearing:
5/20 terrain types have primary forest as Oak Forest
5/20 terrain types have primary forest as Jungle
5/20 terrain types have primary forest as Pine Forest
2/20 terrain types have primary forest as Palm Desert
2/20 terrain types have primary forest as Bamboo
1/20 terrain types have primary forest as Snow Forest
There are various combinations of secondary forests, green grass or brown dirt or desert terrains. Five patterns use each of jaguars, turkeys, macaws and javelinas, though not all are together. Only one of the 20 patterns has snow as the main or base terrain, and one other has a limited amount of snow and snow forest similar to the standard Mongolia map.
For those who are interested in scripting details, this script also introduces a very different and efficient method of defining and selecting these terrain patterns and in creating the associated unique fauna and trees. Download the script and check it out!
The only real changes in these scripts besides the various terrains are as follows:
-In Yucatan, the forest is now generated without pockets in which resources could be trapped, while the total percentage of forested land remains the same.
-In Oasis, 3 of the 20 patterns give shallows as the central pool instead of ice or water.
-In Arabia, with the Frozen terrain pattern the random ponds will be frozen over.
Come and try this new script! Don't be bored with the same old Random Land Map, download the MFO@RandomLand! We are also including a version without snow (summer) in the same download.
We have also made versions of each component map of MFO@RandomMap, plus another version of Arabia without snow (summer). See the download listing for these.