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Downloads Home » Best Files » Titulus Invadere Chapter One

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Titulus Invadere Chapter One

Author File Description
SCN Punk Team
File Details
Version: The Conquerors
Style: Mix
Number of scenarios: 2
Features:(This will list only a few, the rest will be inside the scenario)

-Choose to play from the viewpoint of 3 different characters
-You 'buy' monks to heal you
-Buys techs from the Blacksmith
-food/market system
-Read at your own pace first used by Jerusalem and then Shadows.
-Impassible Bridge Trick first used by me
-The players text is the color of which player it is except for Player 1 and 2 who has white text
-many more....

You can get the Music Pack(warning it is 13.2 megs, but is highly recommended) from this page. You can also get the full size map(1.2 MB) which lists all the key places, but is not required, from the same page. Send any comments to riot_sniper@hotmail.com or just post a comment here. This is only the first scenarios for it so there will be more coming :)

Story:

860 A.D. The nation of Eire is in turmoil. The hills are alive with the sounds of death and destruction. Conspiracies and warfare plague the, until now, tranquil countryside. These harsh circumstances have been brought about by the appearance of warrior pagans, who go by the name of "Norsemen". These invaders have enthusiastically been raiding and destroying outlying towns and monasteries scattered across the eastern coastline of Eire. The wise and just King Olaaf is unsure of how to approach this situation, as he has never faced such enemies. Generals and noblemen alike advise him on the best course of action, but their advice falls on deaf ears, as the king's thoughts have been deterred by the poisonous whispers of the Lord Chancellor. Unfortunately the Lord Chancellor's whispers have poisoned the thoughts of some very bold noblemen, and they have formed a conspiracy to overthrow the king. These treacherous lords plan on using the Norse invasions as their means to an end, but they are unaware of the intentions of the Norse chieftain...

The fate of the country lies in the hands of three young men, every choice they make and every action they do will influence the outcome of this saga. The turmoil that is plaguing Eire has affected each of these three in some way which drives them for revenge and justice! Their honour, valour, courage, spirit and skills will all be tried and tested; they will be presented with strong and cunning adversaries, clever and challenging puzzles and much more. The one question that constantly looms large is will these three young men ever be able to overcome the turmoil’s that are slowly destroying Eire? If they fail in their quests all of Eire is doomed to destruction...

And so unfolds the story... will you be able to save Eire from it's, seemingly, certain fate?

Characters:

Svalbard:
Male, 20
Born of the nobility, he has always dreamed of joining the army. Now he finally has his wish! Before long he will find out how little he actually understood of how the army really works and functions. He is confident, yet a tad arrogant, and always willing to prove he has what it takes. He is also a self-reliant man as well as being an excellent swordsman. Soon he will be caught up in the greatest adventure of his life! It will take him to distance lands, confront him with powerful and cunning adversaries, test his strengths and abilities to limit - but will he, or can he, survive it?

Curti:
Male, 18
Growing up in a small merchant town with his father, on the outskirts of Stranraer, Curti has never thought that he would amount to much. One-day Curti's father and a few other merchants set off for Caernarvon to sell their goods at the annual market day, held in commemoration of King Olaaf. Curti's father has left him in charge of their small plot in the town, until his return, as usual. After two months of his father's absence Curti begins to worry... the trip to and from Caernarvon usually only takes a month or so. With determination in his heart, Curti packs up and sets off to find his father and the other merchants. Little does he know, but this adventure will make him more important then he has ever imagined... but only he can choose which paths he will take.

Lasta:
Male, 17
Lasta grew up in a small village, with his mother and father, close to the city of Tintagel, across the Strait of Tyre. One day while hunting deer in Tornoch Forest, he heard screaming and the sounds of battle - quickly he gathered his belongings and ran towards the direction of the noises. Before long he realized that the noises were coming from his village! When Lasta came into the clearing where is village nestled he was horrified! The whole village had been destroyed! Houses and crops were burnt, animals and livestock slaughtered and the inhabitants killed... Lasta began searching for his mother and father, hoping he would not find them. Unfortunately, among the burnt debris, Lasta found his parents - hacked and killed. He began weeping and swore to the gods that he would have vengeance! He lay down beside his family and cried himself to sleep. When we awoke he found himself in chains, chained to other people, and soon realized that these were slave traders and that he was now a slave! Only his self-reliance and a quick mind will help him survive through this adventure.

King Olaaf:
Male, 50
King Olaaf has been king since he was crowned thirty years ago, and has been a good and just king. The people of Eire love their king and often hold festivities in his honour, such as the annual market day in Caernarvon. Although Olaaf is a wise king, he has unfortunately surrounded him self with lackeys who have only their best interests at heart. These men are dangerous and pose a threat to the security and sanctity of Eire. He does not realize the intentions of his "friends" and "loyal" servants, as he is a trusting and kind man, but this may indeed cause his downfall. The fate of Eire and his life rest in the decisions and actions of three, seemingly unimportant, young men.

Lord Chancellor Vulgan:
Male, 46
Lord Chancellor Vulgan is second only to the king, and holds power with which he should not and cannot be trusted. While the king is away or is indisposed, he runs the kingdom. He is known to be a sly and cunning man and enemies of the Lord Chancellor often have a way of disappearing. His brief tastes of power have made him greedy and led him into an event that could possibly destroy, not only the country, but also everyone involved. Although he is a somewhat intelligent man, he cannot even begin to imagine what he has gotten himself into...

Norse General:
Male, Age is Unknown
No one actually knows whom... or what this man is, but people speak rumours that would drive fear into the heart of any man. They say that he can crush a man's skull with his bare hands and that he has evil powers given to him by demons! None but a few know the truth about this man, but they remain silent, whispering their secrets in cold chambers, protected only by the blanket of night. These people know that this man's power is unparalleled, as when he enters those cold chambers under the cover of night, even though they cannot see him properly, his mere presence sends shivers through their bodies and creates an unnerving eeriness. Will this man, or even, can this man ever be defeated? The question remains...
AuthorReviews   ( All | Comments Only | Reviews Only )
CerberusXXL
Official Reviewer
Rating
4.8
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
“Titulus Invadere Chapter One” is a phenomenal campaign. The SCN Punk Team does a great job with the way they use new and old elements, and the final result really pays off.

The storyline is captivating and well presented. We are presented with three different heroes who all have a different task, and we get to choose which hero we want to be. I must say that each quest has its own challenge, and they are all definitely worth playing. In addition to the great storyline, the instructions were good and really helped out. It was also very nice to see that there was some information about the region under Scout, so wondering around the map was just made easier and more user friendly.

With regard to playability, I was a bit upset with Lasta's quest because I had a bit of lag, but strangely with the other characters I did not encounter any lag. I must say that I had a lot of fun with all the characters, but I seemed to enjoy Lasta the best. I think it reminded me of “Conan The Barbarian”, and he was just insanely strong. However, there is one thing that lowered the fun factor. I didn’t enjoy having to walk in one direction and then having to come back there later. We have a limited amount of time to complete the quest before the characters starve to death, but I wished we had had more time to wonder around this picturesque map. Overall the playability in this campaign is both exciting and captivating.

The balance in this campaign is something that has concerned me a bit. The problem is that some of the characters quest are harder than others. I think Lasta's quest was too easy, and killing that cataphract at the end wasn’t a challenge if you use the monk to convert it because it will die. Svallbard's quest was in my opinion the optimum quest because it was neither too hard nor easy. However, I have to say the Curti’s quest was just plain hard, and the wolf was moving too slow which wasn’t fun. Now, if we average all the quest I must say that the balance is dead on because it offers players with a fair challenge.

In the creativity area this game is just out there. The map is fabulous, and just about everything about the map has lots of creativity. In this campaign even old concepts feels like brand new because they are executed to perfection. As an illustration, we can rent monk at hospitals, and we can buy food at the market just to name a few.

In addition, the map design is probably one of the best that has been done so far, and I’m sure everyone will be delighted to wonder through such a beautiful and artistic map. The cities and town layout seemed very realistic and appropriate to the story. In fact, all areas of the map have a little something worth looking at. I think we all need to congratulate SCN Punk Team for all the time and efforts that was put into the map alone.

In conclusion, I strongly recommend everyone to download and play this campaign because I’m confident that you will have a blast.
Tonto_johnlee
Rating
4.4
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions4.0
I personally feel this is way too overblown. As many people pointed out, there were bugs when this was released. However, this is not generally bad, just a touch more will do the trick.

Playability: The choose your character naturally makes playability available. I would've deducted a point for the lag(very major), but two points outdid it because of the pick your character trick.

Balance: Atrocious at times, better at others. Depends on which character you're playing. But it's not that bad.

Creativity: The choose your character trick alone guarantees a five.

Map Design: The map design was good, but not that outstanding.

Story/Instructions: Spelling errors and mediocre story. I'm sorry, but the story has few if any twists, it's a reused plot and as with almost all RPGs, this is awash with spelling errors.

Overall however, this is a good effort and I can't wait to play the next part.
DiGiT
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Wow! 3 scenarios in one! Destined to be one of the best campaigns since TKBM!

Playability: Great! It took some work to beat, but wasn't simple or too hard like some campaigns. The only small problem was the food, which caused me to run out of money 3/4 the way through Curti. :'( But, other than that, it was awesome!

Balance: Pretty good, but, as Cerberus said, the difficulty and length changed quite a bit for each character. Svalbard was the best, since his was challenging and long. Curti was pretty good, except that he would almost die during 'everyday' battles, and the wolf was too slow to really help out in those situations. There was also no real climax in this story. Finally, Lastra was good, but it was really fast (I finished in 30 minutes), and made up of mostly walking and small slaughters. ;-)

Creativity: Very good! The 3-in-one idea adds a lot and the and the uses of triggeers were good. The satire on the townspeople really kept the stress down!

Map Design: Awesome! I admit I used cheats just to admire the 'scenery' and 'culture'! Very creative and realistic.

Story/Instructions: A rare combination of a believable storyline and great instructions. The storyline, although not quite original, was used well and play closely followed it. (Although I didn't really get the Lasta-turned-gladiator-champion-in-one-day after being captured as a half-naked vilager...) The instructions were cool because you could see where you were going, unlike some other campaigns where you spend hours trying to find where you're headed. Very suspenseful endings; Can't wait 'till chapter 2!!

Overall, a great campaign! Keep working, this is fabulous!

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HGDL v0.8.0

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Rating
4.7
Breakdown
Playability4.7
Balance4.3
Creativity5.0
Map Design4.7
Story/Instructions4.7
Statistics
Downloads:8,124
Favorites: [Who?]2
Size:873.44 KB
Added:04/08/01