I am using a new outline form to help me give more complete reviews.
THEME: (3) I am unsure what a snow & grass covered terrain has to do with heaven, but theology is not my purpose here :)
--- UNIQUENESS: Nothing really unique about the gameplay aspect, just the use of terrains.
--- RANDOMIZATION OF MAP (if applicable): Map looks relatively similar each time, not a lot of variation to keep interest over long time.
--- RANDOMIZATION of TERRAIN PATTERNS (if applicable): Not applicable here.
--- WRITE UP: Short but adequate.
VISUAL APPEAL: (3) To my eye this map looks more like spring in the north, with some snow remnants as the first wildflowers are coming out.
--- REALISM: Does not look terribly real, but the author explains that realism not his purpose.
--- BLENDING OF TERRAINS: Adequate.
--- EYE CANDY: None used except the standard cheesy looking statue, a few mountains and a few flowers, though eye-candy is not a needed element of all rms. The small patches of ICE in the ocean is really a kind of eye candy.
PLAYABILITY: (4) No problems were noted with gameplay by my testing. Nothing above ES standard, nor below.
--- RESOURCES: some extra food and mineral resources noted
--- MAP SIZE SCREWS: none noted, though 8 players on a smaller-than usual map gets too crowded
--- AI: no problems noted in AI play
SCRIPTING FLAWS: Several minor things noted - a couple times there were terrains scripted in lower case letters (i.e. Grass2 or Dirt2), which do not appear. Elevation was scripted but does not appear since the scripted base_terrain of SNOW is not found in the map.
OTHER NOTES: In my opinion the appearance could have been made a bit more realistic by placing the SNOW_PINE_TREES on GRASS_SNOW and using PINE_TREES on the GRASS2 terrain. This is more realistic, if you have ever seen how snow really melts off trees before it melts off the ground.
SUMMARY: Interesting use of terrains and a few eyecandy objects but not a unique map in any way.