Random Map~
Your budding civilization has suffered through a bad year. Drought and illness have left your people shorthanded and just short of starving. The wolves who roam the wilderness have terrorized your village repeatedly. At last, the wall protecting your people from the dangers of the wild and from strange civilizations is complete, and your economy is returning to health. It is time to secure the place of your civilization in the world - to conquer the wild and the foreigners.
This is perhaps the most defensive of all random maps. A ring of rock, impassible and indestructable, surrounds your land. One or two breaks in this wall provide access to the wolf - filled wilds beyond, and to the other players behind their walls. Although your starting resources are somewhat diminished from the norm, those who can maintain a foothold outside their homeland will find plenty of everything. Moving outside those walls, however, will be by no means easy. Wolves have taken over everywhere, and players who fail to take them seriously will find their villagers massacred. There are no relics on the map, but a wonder victory is a very serious threat. Victory will fall often to the player who fights against the tendencies of the map, controlling territory and forcing seiges instead of amassing defenses and walling themselves in.
Regicide~
The first real war of your young civilization has failed, your enemies broken but not at all defeated. Your king, stripped of his army, stands alone in the wilderness, preparing the march home. Although the homeland was well protected by the old wall, the economy has not faired well under the stresses of war. Focus on defense has left little else in the wake of your peoples\' first tragedy.
Regicide games on Primitive see some significant changes. The formerly abundant wolves have been largely killed for fun by the crusaders as they marched to war - little prevents your king from making the long walk home without help. When he gets there, however, there will be no castle to stash him in - you\'ll find yourself very grateful for that rock wall. Guard towers now protect the entrances to your starting area, and a few relics (formerly absent) now dot the map. Your economy is very slightly enlarged - two extra villagers and three farms. Finally, you will start with the remnants of your defensive force; six men at arms will help hold off any initial rushing.
Scouting with your king may be a good idea; just don\'t get caught by those enemy men-at-arms. Booming out of your starting area and claiming territory is made easier by the decrease in wolves. Collecting relics will help keep you in the game even if you are forced to retreat into your base and go defensive.
Feedback is always welcome. Post here or email jmcnaughton@insightbb.com. Hope you enjoy the map!
Well nothing bad here :) I couldn't see any bugs and it was very well done - a big thumbs up!
Please release more RM scripts!
Silent Ninja (id: LoRd_YuRi_NiNjA)
Posted on 05/04/02 @ 12:00 AM
*sigh*
Scouting with your king is a n00b strategy. All the human players who played against me lost because they scouted with their king and bumped straight into my watch towers with men-at-arms around them!
Jayavarman
Posted on 06/13/02 @ 12:00 AM
When I played regicide against the computer neither of us got a king!