Vaguely similar to Highland, in that a river cuts through the center of the map.
Differences are that the river is very wide, and has no connections- rather, a series of commands causes the river\'s coast to break apart into numerous pools, with shallows scattered throughout the river, usually making connections between the teams\' lands.
Due to (I think) the base terrain choice, with water over it, you\'ll often find cliffs jutting into, or wholly situated in, the river.
Most often you can walk to your enemy, but sometimes you may have to tranny across.
Food is plentiful, with extra deer and an additional boar, and perhaps good fishing- which is dependent on a lot of things.
Note that this map is intended for play between two teams, be it 1v1, 2v2, etc...
I tried a 4 way FFA with the ai, and it generated fine, but it looks and plays best with one river seperating teams.
I see a map similar in name, but not in play style.
"Amazon" promises security from early attacks until transports are available, "Amazon River" does not.
Granted, my description included the sentence "but sometimes you may have to tranny across", however that was only as a fair warning; just twice out of perhaps 30 runs of the script did I see a need for transports.
I apologize if the similarity of the name bothers you.
It was in no way intended to be a copy of your script (which I don't even have). Mine just looked like a wild, broken river, and Amazon was the first thing to come to mind.