This map is 4 maps in one. One map for each of the seasons. The surrounding area is much the same it is just seen through the different seasons. Resources also change as the seasons change (see below). The map is somewhat like the gold rush map there is gold and stone in the center island of the map. Besides the island in the middle the map is a land map.
In the spring and fall the island is surrounded by water allowing for the possibility of some navel warfare.
In the summer the lake has dried up and is shallows. In the winter the lake has frozen over and is a sheet of ice.
The gold and stone resources are the ES standard for each player with the exception of the extra gold and stone in the center. Wood is typical of a coastal map at about 9-10%. The map is quite open around the player start areas allowing for an offensive game. In most cases it is impractical to try and wall in your town.
The main variable is food sources.
In the spring after a long winter there are plenty of sheep around for eating. There are few animals to hunt however. There are also no berries. The lake offers shore fish and plenty of fish for boats to get.
In the summer the sheep have all been slaughtered. The berries have blosomed though and each player will find 3 clumps to pick. Some deer to hunt and a boar.
The fall is the same as spring except sheep have been replaced by turkey and the terrain looks different.
In the winter the bushes are all withered away. The sheep are being saved for spring; you have chosen however to keep a few near by to help with your start. The winter player will find the food in the hunting there are 4 boar per player and generous amount of deer. Good hunting Flushers. Be careful in winter it sometimes looks like there are farms but it is just terrain in disguise.
The computer plays well in the summer and winter and will go for the gold in the center. However, they have not in my experience went to the center in the spring and fall.