This zip file contains updates of my previous NoMad maps, Amazon River, and a new script named "NoMad Mystery XII".
The updates are: militia scout removed from all Nomad maps, plus the missing Relics are now included for NoMad Islands.
Amazon River now has dirt in place of the desert terrain, Dorado replacing Salmon in the river, and the amount of shallows was tweaked slightly.
NoMad Mystery XII is yet another nomad map, but one that can give you anything from a Black Forest type of sitiation, to Highland, Coastal, or "Mountain" (player lands seperated by elevation instead of a river like Highland), and may include a Mediterranean style lake under any of the above conditions.
It also picks from 1 of 6 climates to build the map on, and food is adjusted by the climate.
Expect higher boar on dirt-based maps (clim1&2), high sheep/forage on the grassy clims (3-5) and deer to be prominent in the snow- but never count on this: the script has a great amount of randomness coded into it (besides just by climate) to ensure never getting the same thing twice.
Warning: I have had NoMad Mystery freeze the game (at the start) about 5 times in around 200 tests.
I can find no errors in the script, and it may be just the game acting strange after being exited and restarted numerous times during testing, but I wanted to mention it to be fair.
If the game freezes, hitting [Ctrl]+[Alt]+[Del] gets you back to Windows without a restart.