SaharaNomad is similar to the well known land nomad and is based on part code of Geezers@landnomad. SaharaNomad is more for skilled players cause of the reduced resources and therefore the needed aggressive style of strategy and gameplay.
the reason the newbs might have problems with it is because it does not provide as much sheep as the geezers, but still there is enough. therefore you *must* scout early in the game. the scouting must be aggressive as to find boars or deer herds. they ar not reduced and the deers are always 9 pieces. and of course there are berries. conclusion on food, there is not less but other than ample sheep to eat and scout.
whatsmore. it does not provide as much gold and stone as people are used to. the patches of gold and stone are lightly smaller and again, it needs more scouting. it does provide on the opposite more relics. this is to add extra gold to the reduced goldpatches.
but the main idea behind this map is, that you cannot build bases, wall in and build up and do some booming but you must be from the very first point be aggressive in everything you do: scouting for more sheep to scout/eat, for more wild life, gold and stone, and for the relics. and above all, for more land. you will always be on the move to claim land and get the enemies resources, relics or trade. earlier you will have to switch to nongold units (reason more for skilled pros) and because of all this, you depend heavily on your teammates for info and support and for focused attacks. because of all of this, people not flexible, or not having a good map control, or with less skills doing effective attacks with the correct counter units and mixes will fail early. strategy mistakes or lack of excellent micromanagement or not paying full attention will result in loss of land and urgently needed resources/relics and pave the way for the enemy victory.
i wish you have many nice battles and much fun with SaharaNomad.