This campaign is basically where you live in another world. You have to cross over to our world and explore it. Sounds ok right? Ok at first, but as you progress there are things that will either bore you or make you feel sick. But enough of this let me tell you why.
First, I gave playability a 2 because I wouldn't exactly want to play this again and also because it's rather too difficult often and rarely even a hint of ease. Wait, maybe this would be better explained when I talk about the balance.
The balance got a 3. When you first cross the bridge into the human world, you get astounded by so many watch towers, Then you notice that only 2 of them have you in their range. Then as you continue crossing, there are 2 fire ships with +1000 attack that don't even shoot at you! Then at the end, you meet a 'boss' which is actually a Mangudai. No problem. The real problem are the trolls a little bit farther from the bridge. Not to mention you aren't a hero and can't regenerate and no monk in sight. You'd have to cheat to survive in this campaign.
The creativity got 2. However, the only real creative thing though was that samurais and eagle warriors happen to be females. So it gets a 2.
The Map Design? Uh...this needs to be improved seriously. For example, why plunk down ice somewhere and a few tile away ahev a scorching desert complete with an oasis? Ugh...and then what about the castle room full of carpets? What a waste, the King's stagecoach is stepping on them.
The story and instructions? Well, first, there are several spelling and grammar mistakes, but not so major as to be slammed very hard. The story can be confusing at times however and there are sexual references in the story. For example, there's a woman who removes penis'. And a man who's a homosexual. Not suitable for everyone...
Overall, it's ok, but has to be improved to be accepted by all audiences. The map design has to be improved, it should be a bit easier to play and it needs more testing(there were parts where nothing happened occasionally).