A new version of Fortress. You start in a walled citadel equipped with many towers (not TOO many: it's not a "superfortress" map!), dark age stuff, a random special unit (usually a hero) and, of course, nice decorations.
Fortress size is chosen randomly from 3 possible sizes; it can be quite small so be prepared to save space for the core of your town!
There's also a small chance of getting a chaotic (not square) fortress.
Climate is randomized too: european, asian, tropical, desertic or snowy.
There are often big lakes, anyway player lands are always connected.
I can't download yet, probably next week. I am interested in the not square walls, and of course everything else.
Bultro, could you do some research on double walls? It just does not work at me...
Bultro File Author
Posted on 12/27/03 @ 12:00 AM
Looks like the game can't create automatically two wall rings... but we can build manually the second ring (and third and so on); I did the same thing with sea walls in "Sea Bases" map, home-made rings work but don't look so good.
Here's how to do it:
/* this creates first wall ring as usual */
/* horiz gate; only horiz and vert are always passable */
#const Gate- 661
/* let's first place the gates for the second ring */
/* wall corner; quite weird, but it's the only wall-like object known that can be placed piece by piece */
#const WallPiece 81
/* let's fill the remaining perimeter with lots of wall pieces */
Have a try!
BB of BD
Posted on 01/10/04 @ 12:00 AM
I'll give it one! And I'll download the maps right now (Sorry for being late)