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Downloads Home » Random Maps » Gandalf's Twin Forest-River

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Gandalf's Twin Forest-River

Author File Description
RF_Gandalf
File Details
Version: The Conquerors
Gandalf's Twin Forest-River

Gandalf's Twin Forest-River is one of a series of new random maps which give some new variety to the 'michi' style of maps. There are two bands of forest that separate each team, and these are thinner than on the standard 'michi' maps. On this map, the middle ground is a shallow river, made of a mixture of shallows, small bits of water, small forested islands and beach terrain. This river is crossable almost everywhere. There are no resources in the center river area except a few shorefish in some water pockets, and usually at least a couple of the map's relics. On the base map the resources are pretty standard.

Game play differs a little from the usual 'michi' map in that the middle river pathway allows a change in how gaps through the forest are exploited or defended. There is no real buildable terrain in the central river except that some of the small forested islands could be cleared for towers or castles, though they are usually too small for castles.

The map is all green terrains except the river, with random variability in forest type.

This map should be played at a size greater than the number of players, at least with 6-8 players, to prevent overcrowding and partial or complete envelopement of the end players' starting positions with forest.

A "HighResource" version is included for those who like to play with much greater than the usual starting resources. On this version, usually at least several of the 10 relics are on the river.

Check the AOKH Blacksmith for two similar new 'Michi' maps - Gandalf's Twin Forest and Gandalf's Twin Forest-Winter.

Feedback appreciated!

RF_Gandalf
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Tanneur99
Official Reviewer
The High resource file plays on some computers, but might crash on others, it crashed on both of my computers, a P4/2,2 GHZ, 512 MB RAM, 70 GB HD and a P4/1,8 GHZ, 256 MB RAM, 54,5 GB HD.

The reason, too many characters in the file name, I shortened the file name (G) Twin Forest-R-HiRes.rms changed to (G) Twin Forest-R-HRes.rms and it plays fine.

Well, it was just an 'i' too much. ;)

If you edit, please use the update form, send me a mail and I remove this comment.

Tanneur99
Downloads Administrator
PxcTheRealDeal This has been my favorite Michi Map and I've played it on, as recommended a larger map size with anything from 1v1 to 2v2v2v2 abd 3v3... against the comps with comp ally(s) or with clanmate allies versus the comps.

Although the comps don't 'understand' how to siege ony thier way through the forest to the river, they are aware of anything close by on the river and will attempt to attack. Ultimately though they inevitably will break through to the river with thier woodies just cutting wood.

My/Our strategy is usually to break through to the river first because once you do you can build docks and put a riverine naval force on it. There will be certain places where you can also build 'stub walls'. Units will run the shallows the length of the river and ships will also do so. It's also handy to collect whatever relics might be out there.

Like Gandalf says, if you clear off the trees on small islands along in the river you can then plant towers of bombard towers on them. I've never seen an island large enough to build a castle on out there though. However, if you clear forest trees back from the beach on YOUR side of the river you can place castles, towers, armories, whathaveyou in the cleared places.... pretty much fortifying stretches of the river adjacent to your own homeland(s) and building forward bases before you break through in enemy territory (or they break out).

What usually happens is that there will be massive battle royales about the points where access is punched through into enemy territory... and it can become a real challenge even out in the river(s) if more than one enemy and its own allies manage to punch through and gain access to the water. You can be having to attack and or defend in several directions at once.

We've found plying games on this map to be a lot of fun. :)

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Added:07/27/04