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Downloads Home » Random Maps » d.Fortress :: gold ::

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d.Fortress :: gold ::

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Build and Destroy
- d.Fortress (Gold)

For those who like to build up and destroy, d.Fortress is a great map. The well-defended fortress allows you to build up relatively undisturbed. Feel the sudden adrenaline rush as you send out your military to control the resources in the center.

This map is created to make booming more fun. Most booming maps are too slow, so people spend 40 minutes building up, then another 30 minutes fighting. Instead, I believe people should spend less time building up, and more time fighting. Booming maps also tend to encourage turtling, which makes end-game frustrating.

Rush maps, on the other hand, starts out faster. However, most of the battles occur inside the town, forcing a player to multitask between military and economy. Some people may find this unsatisfying.

- Main Features

d.Fortress provides a no-rush environment that quickly leads to battles. It has:
- Gold mines in the middle of the map, setting up the main showdown.
- To control these gold mines, players have an incentive to start fighting during castle age. This prevents the monotony of booming directly into imperial age.
- Unlike rush maps, players will have a stable, well-defended economy. Players can focus mainly on military.
- Limitedstone mines, which in turn limits the number of towers.
- More paths and openings, which means more variety and military options than black forest.

- Change Log
6/21/2005 - Added sheep and deers to allow faster start. (version 2)
1/18/2005 - Map created. (version 1)

- Recommended settings
This map can be played with standard RM settings.

Possible variations:
- 100 pop limit. This allows a faster build up, and better protection from the fortress
- Regicide. Assassination can lead to an exciting finish.

d.Fortress takes rushing/raiding out of the game, without slowing it down too much. It provides players with stable economy, without encouraging turtling. Feudal battles are gone, but you see more castle/imperial battles. Some strategies are rendered useless, while other strategies are born.

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Thanks Tanneur99 and Berserker Jerker, for the comments.

Weird, I tested 4 player on a small map with various alliance settings, and all of them worked. It also works with 8 players on a medium map (Not recommended, of course).

I'll post a thread on Scenario design forum to disect the script a little.
Berserker Jerker
Official Reviewer
It doesn’t work for me either most of the time. Indeed it seems to only work when the map size is set higher than that for the recommended number of players. EG 3 players needs a large map, 5 players needs a giant map. Play 3 players on a medium size map and the script fails.

Berserker Jerker
HG Official Reviewer
File Author
I just downloaded the map and gave it a try. It works fine for me. If somebody else has an issue, please leave a comment. Thanks.
Official Reviewer
All I get is a flat grass 1 map with town centres and villagers.

When you edit your file use the update form, thanks.


Blacksmith Administrator
File Author
*** This script has been fixed, and is working now ***

The reason it failed for some computers was because the sections were not arranged according to the random map specification. I have re-ordered the sections, and that fixes the problem.

[Edited on 03/08/05 @ 01:38 PM]

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