John the Explorer is too weak and even just 2 wild bears could kill him.
Also, could you tell me where you got those moving relics from? because I map copied them for 'items' in my new scenario.
100 triggers for only 1/4 of the Map. :)
The items/moving relics that u can move around
Tanneur99 Official Reviewer
Posted on 08/15/03 @ 12:00 AM
The Jungle of the Sirrush is a single scenario, a RPS. The story is fiction, you play John the explorer and you have to deliver the head of Sirrush, face wild life and the Sirrush army.
PLAYABILITY: The scenario is in a Demo stage, 20% of the map used, no victory message and your objective not on the map yet. The start is well done, funny, you have two side quests and anything in and around the town is good game play. Exploring the area further gets boring as you have to do long walks back to the city to heal and a victory signal at some stage would help the game play. 3-
BALANCE: The scenarios balance is fair. You only got one unit and a dog that follows, you find upgrades and achieve them by kills, so be patient. 3
CREATIVITY: The best part of the Demo. I am not rating the huge amount of triggers, but what they do to the game play and that was excellent. There are cars, a key, an amulet and a camera, people appearing and disappearing and two creative scenes with a fence. Good idea to have a dog and I also liked the upgrades for kills. 4
MAP DESIGN: The map is not really used; the town is above, the landscape random map quality and there was a walk able jungle with a secret. 3+
STORY/INSTRUCTIONS: No BMP, no history, a main objective that can’t be done, no directions, no real story and why would the explorer from Britain get the head of Sirrush for a native tribe? Some good dialogues boosted the rating. 2-
OVERALL: Not a campaign, more a fragment of a scenario.
SUGGESTIONS: Give at least a victory signal and finish the scenario, could be good.