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Author |
File Description |
Ingo van Thiel |
Posted on 05/22/01 @ 12:00 AM (updated 08/15/01)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Harald Fairhair was the first Viking king to unite the small kingdoms of Norway. Legend has it that a proud princess provoked him into doing so: Gyda, daughter of Erik of Hordaland. She told Harald's messengers that she would not marry him unless he became king of all Norway. The messengers returned, expecting that Harald would order them to dishonor Gyda to punish her for her pride. But to their surprise, Harald accepted the challenge. He swore he would not cut his hair before all of Norway was under his command.
What sounds like the beginning of a romantic and heroic story ends in bloodshed, terror and oppression.
Installation: Extract all files to your Age of Kings folder. They should go into the right directories.
Thanks a lot to all people who playtested this scenario! Your names are in the "Scouts" section.
To all others: I hope you'll enjoy the campaign! If you find any bugs, please email me at van-thiel@web.de. |
Pages: « First « 1 2 [3] 4 5 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Scorcher |
Posted on 06/21/02 @ 12:00 AM
This was a single level campaign.
Playability:
There were no bugs in this program.
Balance:
I played this campaign on moderate and breezed right through it.I would recommend playing on hard to make it more interesting.
Creativity:
There were a few triggers that was interesting,but overall it could have been more creative.
Map Design:This was the campaigns's strongest part.The winter climate and good use of eye candy gave the campaign a good feel.
Story/Instructions:
I felt the story gave a unique angle for the conquering of a nation.It's always good to see something different.The directions were easy to follow. |
Gabe_Logan007 |
Posted on 09/23/02 @ 12:00 AM
I have all the Age of Empires and The Age of Kings Series and I always look for a Ingo van Theil Campaign. I like Ingo's Budonian Tales Campaign for AoE. Keep up the good work Ingo!! |
fishface60 |
Posted on 12/28/02 @ 12:00 AM
As good as your Ulio Campaign. Could you make a Lord of the Rings Campaign. If it is anything like your previous work then it will be the best one ever released.
This next comment is about your Ulio Campaign. You know in 'The Cat and the Lion' When the tree falls behind Ulio after he jumps out of the tower. You can do Kill Object or something and it will change it into a tree that has been chopped down ready for collecting wood from. It is basically a dead tree and would look a lot better for the tree that fell down behind him.
That is all. |
MG (id: Marshal Gandalf) |
Posted on 07/07/03 @ 12:00 AM
ingo - you are my god to worship. but go one by one...
playability> ok. i simply LOVE the vikings for their cruelty and great scale of tactics - you have there three towns to conquer (i ve conquered king eriks town sooner as i saw their navy), one army to slay and one navy to sink. 5
balance> i think it was quite easy - it may be caused by my maniacal relationships to vikings...the eriks navy could be equipped by demolition ships...4
creativity> great. not b&d, but not FF-good. and dynamic. 5
map design> what has been written by ingo, couldnt be ugly. snow combined with other terrains (i am a player, not a programmer), it was maked propertly to that story. 5
story> i've never heard about this story. you've teached me something. where you are going for these tales? 5
making conclusion.....good. or great. i'll put it in my archive. the total average - 4.8 - which i'am going to give you, is only subjecitve - from my view (because it was really quite easy).
thanx for experiences (and for about 2 hours of playing) |
CharlesAOKTC |
Posted on 01/31/04 @ 12:00 AM
Very enjoyable! Please do more scn for the campaign! |
Chris_novais |
Posted on 10/06/04 @ 12:00 AM
Excellent campaign but...
15000 DOWNLOADS !!!!!! What are you some kind of monster !! |
Gigel_26 |
Posted on 01/07/05 @ 12:00 AM
As usually, Ingo made a great campaign, this time it was based on an historic event.
Playability:5 a very attractive and playable scenario, where the main events succeed quickly.
Balance: 5 despite it looks very difficult (on hard level) to send the messengers to Gylda and to bring them back, actually it is relatively easy. This scenario, on hard level, is a good challenge for any experienced player.
Creativity: 5. Ingo shown again a high fantasy level and an extraordinarey creativity. I have no negative comments.
Map design: full of bareers, the player is forced to follow a single possible route. I am very satisfied. Score 5.
Story/instructions: as usually, the story is fully presented and the instructions and hint come at the right moment. Score: 5.
Average rating: as usually for Ingo: excellent: 10.0. |
crazy nacho |
Posted on 04/16/05 @ 10:00 PM
um, this level doesnt work, it quits aok after about 15 min...is this just me? help? |
morgoth bauglir |
Posted on 01/14/06 @ 01:02 PM
Downloading it now and if this is as good as the kings best men and ulio, then im happy!!! |
Dave_Earl (id: dave_earl) |
Posted on 02/21/06 @ 09:30 AM
It's been over a year since someone's reviewed "Gyda's Challenge", but judging from the Blacksmith and the comment above, it's still being downloaded at a rapid pace.
As the years go by, and more and more new trigger tricks are being developed, some other older campaigns are falling by the wayside. I think "The Conquerors" contributed to this to a great extent; it seems a little silly these days to have a Belisarus, two Joans and a La Hire running round a map pretending to be someone else. Sadly, even some of the great scenarios, such as Yogurt's "Christmas Morning" are starting to show their age.
Now that some cutting edge designers have begun hex-editing, and Digit's released his "Trigger Studio", it seems only a matter of time before all the old campaigns will be ready for the dustbin.
Luckily, "Gyda's Challenge" seems destined to evade this fate. It's charm, playability and creativity have not aged one iota since it was released. I am a relatively new AoK player, and having begun downloading the newer "campaigns" first, I was often disappointed by the older submissions. Not so with Gyda. Indeed, I can state with confidence that "Gyda's Challenge" is my favourite download from the Blacksmith.
(On that note, I am often concerned by the Blacksmith categories of "Single Player" and "Campaign". Just because a single scenario is wrapped in a .cpn/.cpx format doesn't make it a "campaign", does it? As no one seems to upload single player anymore, perhaps it would be best to change the categories to "Single Scenarios/Cut-scenes" and "Multiple=scenarios/campaigns"?)
As so many experienced reviewers (including Tanneur99 and Gordon Farrell) have already extensively reviewed the scenario, I shall be brief in my summary of the five categories.
PLAYABLILITY
This is an incredibly enjoyable scenario to play. To my knowledge, there are no bugs whatsoever- an achievement in itself. But that aside, the game is simply a pleasure. Rather than bombarding us all with squllions of ten billion hit point units, we are restricted by reasonably limited resources, a reduced technology tree, and a challenging map layout. This format is very fulfilling as we are forced to devise a strategy, and use our units to their optimum capacity, taking advantage of the castle and town hall to heal our troops and even, on occasion, defending with our town centre and villagers. There are very few campaigns I've wanted to play over and over, and this is one of them.
An easy 5.
BALANCE
For myself, the campaign was a spot to easy on "standard" and "moderate", but really stood out on "hard". I do think it's a shame that the five difficulty levels were reduced to three in "The Conquerors", but it's hardly Ingo's fault... a solid 5
CREATIVITY
There's more to creativity than simply coming up with new tricks. This is the reason "Gyda's Challenge" still stands out, even after dozens of other designers have used the same triggers. A great opening challenge- the messengers- is followed by great dialogue and a series of interesting objectives. I must say, I'm not a big fan of Ingo's "unit pictures pasted on a map" style bitmaps, but the the value of the visual map when it comes to game-play is huge. The icebreaker is, of course, very cute.
Creativity, in my opinion, gets a five.
MAP DESIGN
What cab I say? A great looking, snowy, map, with just the right amount of stuff to keep you interested, and a fantastic overall feel.
A 5.
STORY/INSTRUCTIONS
If every scenario had a story as entertaining as Gyda, I'd probably never read another book. This category is very well done. It's always clear what's happening in the scenario, the dialogue is brilliantly written, and, damn!, I even care about those little pixelated characters on the screen. A rare pleasure.
Add to this a succinct but informative history section and you have... a winner!
Hands down a number 5.
GENERAL COMMENTS
I would recommend "Gyda's Challenge" for download. But alas, with 17,252 downloads already, I don't think there's anyone left to recommend it to! But seriously, Gyda's Challenge has stood the test of time well, and is a must for those who haven't tried it, and always worth another visit for those who have.
Dave.
[Edited on 03/04/06 @ 09:36 PM]
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Pages: « First « 1 2 [3] 4 5 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Playability | 5.0 | Balance | 4.9 | Creativity | 4.9 | Map Design | 5.0 | Story/Instructions | 4.9 |
Statistics |
Downloads: | 25,612 |
Favorites: [] | 12 |
Size: | 521.51 KB |
Added: | 05/22/01 |
Updated: | 08/15/01 |
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