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Downloads Home » Single Player Scenarios » Invasion in France

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Invasion in France

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File Details
Version: The Conquerors 1.0c
Style: Mix
Unzip the file, open the AOE II folder, put Invasion of France.cpx in the Campaign map and the other files in Sounds/Scenario.

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Peter Vieren
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Angel Jerusalem
Official Reviewer
Map Design3.0
Although "Invasion in France" is a nice scenario, it is unfortunate that it seems that too much of the attention was put into "extra" things - (extra in quotes, because they do add to the experience) - but the gameplay itself, in comparison, doesn't seem to be the focus of the scenario.

In this semi-historical scenario, you play a merchant who discovers a planned Teutonic invasion of France, (in addition to the current pillaging of France by Gothic tribes) and warns the King of France of this. The King, hesitant and disbelieving, gives the merchant a small battallion in order to stop this planned invasion. The objective of the scenario is to bomb the bridge on the Rhine, over which the Teutons plan to cross. Unfortunately, the time, forces and ways to achieve this make an utterly impossible scenario to beat, even on standard difficulty (which, mind, is lower than the reccomended one): Hoardes of Goths killed my troops and attempts to keep the petard from dying off were futile, not to mention that the time given is way too short for the slow petard to even get past the map.

Aside from the astoundingly high ratio between my forces and those of my enemies', the scenario also "features" a bug. Upon arriving a port in the north of the map, one can talk to a ship renter who can give a ship for 5 gold an hour. The problem is, no instructions are given how to execute the transaction, and even though a sailor who looks suspiciously like a jannisarry kindly said "here you are" - I did not see any ships change ownership to me. I suspected that this is because I did not have any gold, (there's no way to get any, either) but even after utilizing the "robin hood" cheat, nothing changed.

The scenario is okay as far as creativity goes. I almost gave it a 3, (the score reserved to scenarios that are as creative as a random map), but a unique victory condition, as well as a nice plot brought the score up to a 4.

A very average map was also in this scenario. It was decent, although there were a lot of straight lines, blocky forests, bad blends of terain and underuse of the map. Eye candy was scarce, and even the Rhine - the focus of the scenario - wasn't over average.

The story was sufficient, the objectives were accrate, the hints were helpful, and the plot was told in an interesting fashion and from an interesting viewpoint. Even a history section, explaining which parts of the scenario are historical and which aren't, was included, which gives the story a 4.

Mentionably, there are some sound effects included with the scenario, so if the file size is big, it's because of the wav's. IMHO the scenario could have done better without the sound but with some more fun in it... as I mentioned in the beginning of the review, the fun factor should be the focus of every scenario.

Feel free to download this if you're up for a very serious challenge - I, personally, couldn't beat it.

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HGDL v0.8.0

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Map Design3.0
Favorites: [Who?]0
Size:1.11 MB