|Rome Mod Team
All Roads Lead To Rome Mod
||The Conquerors 1.0c
The first and original Rome mod that's been in the making Since the Fall of 2000 (with many long breaks along the way). It's the longest project for AOK ever to be completed, the biggest AOK mod ever, has the most changes ever, and is the first modpack to add entirely "new" units. This modpack is a total conversion of the North European Building Set into a new Greco-Roman Building Set. It replaces the Viking set with a Roman one and the Tueton set with a Greek one. The modpack replaces some sounds, such as the Lion and the Priest. The modpack also includes a language.dll and a language_x1.dll that changes the names of units, and includes an empires2_x1.dat and an empires2_x1_p1.dat that adds extra Eye Candy to the "Roman Ruins". You can install these files using the "ARLTR Extra Files Installer" and you can uninstall these files using the "ARLTR Extra Files Uninstaller". The Installer will create an extra folder called "ARLTRBackup"; please do NOT remove any files in that folder because the Uninstaller will use these to restore you original settings (Otherwise you have to reinstall Age of Kings.).
Please unzip the "All Roads Lead to Rome Mod.zip" to your Age of Empires II folder. All files will then unzip to their proper directories.
Berserk --> Legionnaire
Elite Berserk --> Elite Legionnaire
Longboat --> Trireme
Elite Longboat --> Elite Trireme
Teutonic Knight --> Hoplite
Elite Teutonic Knight --> Elite Hoplite
Viking Wonder --> Roman Wonder (Coliseum)
Teuton Wonder --> Greek Wonder (Parthenon)
Monk --> Monk (AOE Priest)
Light Cavalry --> Light Cavalry (Beta Scout)
Trebuchet --> Trebuchet (Beta)
Advanced Heavy Crossbowman (Beta Archer) --> Scythe Chariot
Berserk (Beta) --> Berserk (Viking Berserk)
Jaguar --> Lion
TWAL --> Aqua duct
Heavy Swordsman --> Heavy Swordsman (Non-Disappearing)
Pope Leo I --> Caesar
Imam --> Senator
Archbishop --> High Priest
Friar Tuck --> Priest
Erik the Red --> Maximus
Hrolf the Ganger --> Praetorian
Harald Hardraad --> Gladiator
Tree B --> Cross
Tree C --> Cross
Tree D --> Cross
Tree E --> Cross
Tree G --> Pink Flowered Tree
Tree H --> Tall Evergreen
ES Flag --> SPQR Flag
Church 4 --> Roman Arch
Berserkergang --> Pax Romana
Crenellations --> Discipline
Additional Objects added to the "Roman Ruins":
Tevious (a.k.a. The Vampire Slayer):
Designed most of the Building art work, designed the Legionnaire/Praetorian, converted some AOE units to AoK for the modpack, touch-upped some of the art work, and compiled the modpack.
Added the Beta units, designed the Trireme, designed the eye-candy, designed some of the Building art work, designed the Interface, and built the ARLTR Extra Files Installer and Uninstaller.
Designed some of the Building art work and touch-upped some of the art work.
Designed the concept of some of the Building art work, which were later re-textured, and touch-upped some of the art work.
Designed the concept of many of the Building art work, which were later re-textured, and converted some of the AOE units to AOK for the modpack.
Edited the empires2.dat files to add extra eye candy to the Roman Ruins.
Special Thanks to:
Wildfire Studios for some of the art work from the "Rome at War" modpack and the History articles!
Ykkrosh for making it possible to edit small details of the Genie Engine!
And to AoErat, ROR_Sir_William, Wijitmaker and Izzy for their help with the modpack!
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|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
|Mike the Great
THIS IS THE BEST MOD I HAVE SEEN IN MY TIME OF AOKH FORUMING! I liked how you changed the Bersek to a Legionare, but I think, if I had the time, I could change all the regular units (ex. Champion, Pikeman) to their "equivalent" in AOE. What I didn't like was that you replaced the Advanced Heavy Crossbowman with the Scythe Chariot. Sure, it'll have range, but it will go sooooooo slowly. Anyway, my mod. I can change the following: (I'll include just a few, since the list is so massive)
And much much more.
I'd give this a 10 if I could, had it for a while, but had to uninstall AOK to make room for AOM (which doesn't even work!!!)
Hey, don't be dissing Swamps and Mud.
I have a couple of questions:
Does the "ATRL (Or whatever it is) installer/uninstaller" install/uninstall the whole MOD?
If not, will the files be in a certain folder, so I can easily delete them if I get bored of the MOD?
I downloaded it, unzipped it to the right folder but nothing had changed. I installed the extra files aswell.
I have the same problem as Kitchener: I installed the mod, everything seems to be in place, but nothing has changed. nothing at all. Please help me out here.
dark_blade your Review was totally unfair:
Some of this is quite good. I like the castle and castle age+ buildings, but the stone mine + lumberjack camp aren't as good.
I was expecting better from a two or three year long project, but I have to say that i was dissappointed after waiting 40 mins for download.
Units are good, but you could have changed the unit and civ names.
"you could have changed the unit and civ names."
We did! clearly you didnt run the extra files installer.
"stone mine + lumberjack camp aren't as good"
You have to remember that rome overed a hugely wide area and with in Rome there were many different building styles the stone buildings represent primitive or poor areas of the roman empire and the imperial are ones represtent the grand cities of rome.
If you can't install the mod right then dont give us such a poor rating.
All Roads Lead To Rome is by far "The" best mod made for AOK.
I think this rating should be removed!
This is the best mod I have ever seen. Though I do have one problem. I can't get the "ARLTR Extra Files Install" to install successfully,it comes up with things like 'FIlE NOT FOUND= "blah blah". What might I be doing wrong?
CJ, its possiable you have unzipped the files to the wrong folder make sure you extract them all to your aok directory and from there the files should unzip into the correct place, then run the extra files installer. Also you must have the expantion pack to properly use the mod.
I like most of the mod but a few things are kind of annoying.The terrain,I think, should have been left alone.The medium water is annyoing because of all the white and the leaves dont blend in as well now.I love all of the feudal buildings,the treb,fortified wall and port.The only units that I dont like is the longboat replacement and the ruin statues.The boat is kind of grainy and the statue is blurry.If I were reviewing this,I would give it a 5.0 overall.
Whats a TWAL?
Whats an Advanced Heavy Crosbowmen?
Whats a Heavy Swordsmen?
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