|Rome Mod Team
All Roads Lead To Rome Mod
||The Conquerors 1.0c
The first and original Rome mod that's been in the making Since the Fall of 2000 (with many long breaks along the way). It's the longest project for AOK ever to be completed, the biggest AOK mod ever, has the most changes ever, and is the first modpack to add entirely "new" units. This modpack is a total conversion of the North European Building Set into a new Greco-Roman Building Set. It replaces the Viking set with a Roman one and the Tueton set with a Greek one. The modpack replaces some sounds, such as the Lion and the Priest. The modpack also includes a language.dll and a language_x1.dll that changes the names of units, and includes an empires2_x1.dat and an empires2_x1_p1.dat that adds extra Eye Candy to the "Roman Ruins". You can install these files using the "ARLTR Extra Files Installer" and you can uninstall these files using the "ARLTR Extra Files Uninstaller". The Installer will create an extra folder called "ARLTRBackup"; please do NOT remove any files in that folder because the Uninstaller will use these to restore you original settings (Otherwise you have to reinstall Age of Kings.).
Please unzip the "All Roads Lead to Rome Mod.zip" to your Age of Empires II folder. All files will then unzip to their proper directories.
Berserk --> Legionnaire
Elite Berserk --> Elite Legionnaire
Longboat --> Trireme
Elite Longboat --> Elite Trireme
Teutonic Knight --> Hoplite
Elite Teutonic Knight --> Elite Hoplite
Viking Wonder --> Roman Wonder (Coliseum)
Teuton Wonder --> Greek Wonder (Parthenon)
Monk --> Monk (AOE Priest)
Light Cavalry --> Light Cavalry (Beta Scout)
Trebuchet --> Trebuchet (Beta)
Advanced Heavy Crossbowman (Beta Archer) --> Scythe Chariot
Berserk (Beta) --> Berserk (Viking Berserk)
Jaguar --> Lion
TWAL --> Aqua duct
Heavy Swordsman --> Heavy Swordsman (Non-Disappearing)
Pope Leo I --> Caesar
Imam --> Senator
Archbishop --> High Priest
Friar Tuck --> Priest
Erik the Red --> Maximus
Hrolf the Ganger --> Praetorian
Harald Hardraad --> Gladiator
Tree B --> Cross
Tree C --> Cross
Tree D --> Cross
Tree E --> Cross
Tree G --> Pink Flowered Tree
Tree H --> Tall Evergreen
ES Flag --> SPQR Flag
Church 4 --> Roman Arch
Berserkergang --> Pax Romana
Crenellations --> Discipline
Additional Objects added to the "Roman Ruins":
Tevious (a.k.a. The Vampire Slayer):
Designed most of the Building art work, designed the Legionnaire/Praetorian, converted some AOE units to AoK for the modpack, touch-upped some of the art work, and compiled the modpack.
Added the Beta units, designed the Trireme, designed the eye-candy, designed some of the Building art work, designed the Interface, and built the ARLTR Extra Files Installer and Uninstaller.
Designed some of the Building art work and touch-upped some of the art work.
Designed the concept of some of the Building art work, which were later re-textured, and touch-upped some of the art work.
Designed the concept of many of the Building art work, which were later re-textured, and converted some of the AOE units to AOK for the modpack.
Edited the empires2.dat files to add extra eye candy to the Roman Ruins.
Special Thanks to:
Wildfire Studios for some of the art work from the "Rome at War" modpack and the History articles!
Ykkrosh for making it possible to edit small details of the Genie Engine!
And to AoErat, ROR_Sir_William, Wijitmaker and Izzy for their help with the modpack!
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|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
hmmm, I installed it, and unzipped it to the AoK folder, and ran the extra files installer, and the only thing that changed was the name of the civs, no artwork change, no unit name change, please explain
|The Vampire Slayer
foolintherain, you need to install the modpack as well. Not just the extra files. You have to have MPS or MPS lite and run the All Roads Lead to Rome modpack file. Please read the readme.txt file, it sounds as if you haven't.
man, I'd give my right arm to be able to do a mod even remotely like this one. it's awsome!
hey is it true that someone's making a modpack of Middle Earth that changes something in every civ? i can't really remember when or where i heard it, and i don't know if it's accurate.
Hi, Is there a way to get this mod to work on a Macintosh computer? If so, how do I make it work?
Please make it for aok. Looks very good. Certainly one of the best modpacks in aok heaven
sounds cool i am downloading now
I have to say this is the best mod ever. The only thing that I didn't like was how the Romans got the trireme, and not the Greeks. But hey, I can't blame you for it, since the other UUs work better anyway.
I'm a little confused on how you put in those beta units like the aquaducts(?) and the heavy swordsmen. I mean, sure we can use map copy for it, but how did you get it in there in the first place?
Ok sorry if im an idiot but i unzipped the files in the Aok like i was suppose to then used the installer and everything installed fine but it only changed the names not the artwork..i have no clue to how to do this stuff so if there is something ineed or anything and u have time to help an idiot like me, pls email me thx
Nvm, after thinking for a good few minutes i figured out it was my mod pack and I reinstalled my mod and now it works fine...you guys do an amazing job...my mouth hit the floor and stayed there.
Great Job, clearly well thought out and executed. I'm new to the whole mod thing, but I had always wanted to be able to create Roman scenarios for AOK, and this great mod pack does the job quite nicely, thank you very much. Great mod guys, thank you for your time.
[Edited on 08/14/06 @ 07:25 PM]
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