|Rome Mod Team
All Roads Lead To Rome Mod
||The Conquerors 1.0c
The first and original Rome mod that's been in the making Since the Fall of 2000 (with many long breaks along the way). It's the longest project for AOK ever to be completed, the biggest AOK mod ever, has the most changes ever, and is the first modpack to add entirely "new" units. This modpack is a total conversion of the North European Building Set into a new Greco-Roman Building Set. It replaces the Viking set with a Roman one and the Tueton set with a Greek one. The modpack replaces some sounds, such as the Lion and the Priest. The modpack also includes a language.dll and a language_x1.dll that changes the names of units, and includes an empires2_x1.dat and an empires2_x1_p1.dat that adds extra Eye Candy to the "Roman Ruins". You can install these files using the "ARLTR Extra Files Installer" and you can uninstall these files using the "ARLTR Extra Files Uninstaller". The Installer will create an extra folder called "ARLTRBackup"; please do NOT remove any files in that folder because the Uninstaller will use these to restore you original settings (Otherwise you have to reinstall Age of Kings.).
Please unzip the "All Roads Lead to Rome Mod.zip" to your Age of Empires II folder. All files will then unzip to their proper directories.
Berserk --> Legionnaire
Elite Berserk --> Elite Legionnaire
Longboat --> Trireme
Elite Longboat --> Elite Trireme
Teutonic Knight --> Hoplite
Elite Teutonic Knight --> Elite Hoplite
Viking Wonder --> Roman Wonder (Coliseum)
Teuton Wonder --> Greek Wonder (Parthenon)
Monk --> Monk (AOE Priest)
Light Cavalry --> Light Cavalry (Beta Scout)
Trebuchet --> Trebuchet (Beta)
Advanced Heavy Crossbowman (Beta Archer) --> Scythe Chariot
Berserk (Beta) --> Berserk (Viking Berserk)
Jaguar --> Lion
TWAL --> Aqua duct
Heavy Swordsman --> Heavy Swordsman (Non-Disappearing)
Pope Leo I --> Caesar
Imam --> Senator
Archbishop --> High Priest
Friar Tuck --> Priest
Erik the Red --> Maximus
Hrolf the Ganger --> Praetorian
Harald Hardraad --> Gladiator
Tree B --> Cross
Tree C --> Cross
Tree D --> Cross
Tree E --> Cross
Tree G --> Pink Flowered Tree
Tree H --> Tall Evergreen
ES Flag --> SPQR Flag
Church 4 --> Roman Arch
Berserkergang --> Pax Romana
Crenellations --> Discipline
Additional Objects added to the "Roman Ruins":
Tevious (a.k.a. The Vampire Slayer):
Designed most of the Building art work, designed the Legionnaire/Praetorian, converted some AOE units to AoK for the modpack, touch-upped some of the art work, and compiled the modpack.
Added the Beta units, designed the Trireme, designed the eye-candy, designed some of the Building art work, designed the Interface, and built the ARLTR Extra Files Installer and Uninstaller.
Designed some of the Building art work and touch-upped some of the art work.
Designed the concept of some of the Building art work, which were later re-textured, and touch-upped some of the art work.
Designed the concept of many of the Building art work, which were later re-textured, and converted some of the AOE units to AOK for the modpack.
Edited the empires2.dat files to add extra eye candy to the Roman Ruins.
Special Thanks to:
Wildfire Studios for some of the art work from the "Rome at War" modpack and the History articles!
Ykkrosh for making it possible to edit small details of the Genie Engine!
And to AoErat, ROR_Sir_William, Wijitmaker and Izzy for their help with the modpack!
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|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Great Mod!!!! I'm Using it in my upcoming campaign "Betsakus"! :)
BEST MODPACK EVER INVENTED IN THE HISTORY OF MODPACKING!!!
I badly wanted a Rome/Greece Modpack for the Alexander the Great campaign I'm creating at first I downloaded Wildfire Studios "Rome at War" but it crashed my computer so I downloaded "All Roads Lead to Rome" and it was amazing:
You get chariots, Legions and the best building set ever!
Although this mod was great I think they could have done the Hoplitess, Light Cavalry, and Archery Range better.
DOWNLOAD IT NOW!!!!!!!!!!!!!!!!!!!!
Great Building Sets. This is the best MOD I've Tried Yet! Keep it up!
i got the icons and the unit changes but the ARLTR extra file installer would come on with a "file not found" message for all the .dll and .dat files but i expanded the mod into my AOK folder, so whats wrong?
How do you use twal? i dont know how to make it so i cant have an aqueduct
I really liked this mod, the graphics are a bit choopy, but I realy like the design, the feudal age set being the more village like deisign, and the castle/imperial age sets being the actualy city, I'll give this mod a 4.5 since it's a wonderful mod, but the graphics need some touching up and you didnt do anything about the other remaining civs.
[Edited on 08/14/06 @ 07:26 PM]
Im having the same problem that a lot of people seem to be having. I have both AOK and TC installed on my computer, downloaded the modpack, extracted the filed to the AOK directory, and used the ARLTR.BAT file to install "language" and "dat" files. When I played the game, the only thing that was different was the units' names. What have I done wrong? I have read this entire form and somewhere it said I should install the modpack. Have I not done that? If I havent, how do I? Someone please tell me what it is I need to do.
is it a coincidence that rome at war and all roads lead to rome have almost the same units and buildings?
This mod looks very good, but in my game, the unit names are changed but the visuals are not. i'm not sure if I'm doing anything wrong or not! I have 1.0c if that helps.
|The Vampire Slayer
Like with all modpacks on this site, you need to install MPS (Mod Pack Studio) or MPS Lite to install the "All Roads Lead To Rome.mps" file, which is for the graphics and sounds. The installer we provided is the for name changes and data changing files.
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