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Author |
File Description |
Rome Mod Team |
Posted on 11/06/02 @ 12:00 AM
File Details |
Version: |
The Conquerors 1.0c |
All Roads Lead To Rome Mod
The first and original Rome mod that's been in the making Since the Fall of 2000 (with many long breaks along the way). It's the longest project for AOK ever to be completed, the biggest AOK mod ever, has the most changes ever, and is the first modpack to add entirely "new" units. This modpack is a total conversion of the North European Building Set into a new Greco-Roman Building Set. It replaces the Viking set with a Roman one and the Tueton set with a Greek one. The modpack replaces some sounds, such as the Lion and the Priest. The modpack also includes a language.dll and a language_x1.dll that changes the names of units, and includes an empires2_x1.dat and an empires2_x1_p1.dat that adds extra Eye Candy to the "Roman Ruins". You can install these files using the "ARLTR Extra Files Installer" and you can uninstall these files using the "ARLTR Extra Files Uninstaller". The Installer will create an extra folder called "ARLTRBackup"; please do NOT remove any files in that folder because the Uninstaller will use these to restore you original settings (Otherwise you have to reinstall Age of Kings.).
Please unzip the "All Roads Lead to Rome Mod.zip" to your Age of Empires II folder. All files will then unzip to their proper directories.
Screenshots:
Object Replacements:
Berserk --> Legionnaire
Elite Berserk --> Elite Legionnaire
Longboat --> Trireme
Elite Longboat --> Elite Trireme
Teutonic Knight --> Hoplite
Elite Teutonic Knight --> Elite Hoplite
Viking Wonder --> Roman Wonder (Coliseum)
Teuton Wonder --> Greek Wonder (Parthenon)
Monk --> Monk (AOE Priest)
Light Cavalry --> Light Cavalry (Beta Scout)
Trebuchet --> Trebuchet (Beta)
Advanced Heavy Crossbowman (Beta Archer) --> Scythe Chariot
Berserk (Beta) --> Berserk (Viking Berserk)
Jaguar --> Lion
TWAL --> Aqua duct
Heavy Swordsman --> Heavy Swordsman (Non-Disappearing)
Pope Leo I --> Caesar
Imam --> Senator
Archbishop --> High Priest
Friar Tuck --> Priest
Erik the Red --> Maximus
Hrolf the Ganger --> Praetorian
Harald Hardraad --> Gladiator
Tree B --> Cross
Tree C --> Cross
Tree D --> Cross
Tree E --> Cross
Tree G --> Pink Flowered Tree
Tree H --> Tall Evergreen
ES Flag --> SPQR Flag
Church 4 --> Roman Arch
Technology Replacements:
Berserkergang --> Pax Romana
Crenellations --> Discipline
Additional Objects added to the "Roman Ruins":
Gray Column
Brown Column
White Column
Legionnaire Statue
Athena Statue
Roman Bath
Credits:
Tevious (a.k.a. The Vampire Slayer):
Designed most of the Building art work, designed the Legionnaire/Praetorian, converted some AOE units to AoK for the modpack, touch-upped some of the art work, and compiled the modpack.
Render:
Added the Beta units, designed the Trireme, designed the eye-candy, designed some of the Building art work, designed the Interface, and built the ARLTR Extra Files Installer and Uninstaller.
Nomad:
Designed some of the Building art work and touch-upped some of the art work.
Icewyvern:
Designed the concept of some of the Building art work, which were later re-textured, and touch-upped some of the art work.
Other Credits:
Agamemnon:
Designed the concept of many of the Building art work, which were later re-textured, and converted some of the AOE units to AOK for the modpack.
Ykkrosh:
Edited the empires2.dat files to add extra eye candy to the Roman Ruins.
Special Thanks to:
Wildfire Studios for some of the art work from the "Rome at War" modpack and the History articles!
Ykkrosh for making it possible to edit small details of the Genie Engine!
And to AoErat, ROR_Sir_William, Wijitmaker and Izzy for their help with the modpack! |
Pages: « First « 1 2 3 4 5 [6] 7 8 9 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Kiwichris |
Posted on 12/21/05 @ 06:17 AM
Those boats could look better (no offense). |
Taichi San |
Posted on 02/17/06 @ 09:36 AM
Could I get the .slp's from the knight?
You can send them to: thijsluikens@planet.nl |
Kharzad |
Posted on 08/14/06 @ 07:15 PM
ahhhhh......I've tried everything my un-skilled computer mind can think of...I've got the language files down where it says the Units Names and changed stats and the Civilization's Names, everyhitng looks perfect unitl I go to place the units on the map...They all come up the same, no changed graphics at all.....And this mod looks soooo good. What can I do to get this to work?
thnaks
--Kharzad |
Josaphat_Black |
Posted on 08/29/06 @ 01:19 PM
Oh great! This is the best mod that i have seen in a long time. I downloaded it just after seeing it. I would like to ask a few questions about the mod:
1. Can i use only the Romans?
I liked very much the greek civilization, but it just doesn't look very well in the game's historical period.
2. If i can do it, can you tell me how to save greek buildings and units and turn them to roman units?
I would like to train greek units and build their buildings as romans ones, but i don't want to play with the greeks. Please don't misunderstood me, i liked the greeks, but i don't see them well in this period -after all, they have become byzantines-.
3. Wich data names shoul i change and erase to do so?
Can you post it here?
4. Finally, can i change the roman civilization to be the teutons?
I love to play with the Vikings, so...
If you don't understand my english, i beg you pardon but i'm spanish so my english is not so good.
Please don't be mad with me. I like very much the game and the mod, if we can talk through e-mail it would be great.
If you wish to help me, you can post the answers to the questions in the board, or ask me for my e-mail on it. |
Saruman101 |
Posted on 10/06/06 @ 07:25 PM
How do I use this in my Age of Empires II Gold game? I can't unzip it to my AOE folder in my harddrive. |
Robotman1974 |
Posted on 12/04/06 @ 11:28 AM
Rating: 5
All I can say is WOW! Though I'm late in finding this mod, a big thanks to all who put the hard work into making it a reality. I'm a ROR addict myself, so it's nice to see Romans and Greeks in TC. The buildings are beautiful, and so are the new and altered units considering that it's just a mod.
Additional Comments:
However, I also had plenty of trouble getting this mod to work. I'm lucky I have more than one computer to try it on otherwise I'd never have gotten it running. I'll explain how I run the mod here as I don't think the process is explained well enough for newcomers to modding AOK/TC.
1) Download this mod and "Mod Pack Studio" version 2.0 (Not version 3 Beta - if it doesn't work then it will stop V2.0 from working as well.)
2) Unzip the files from the ARLTR mod into the AOEII folder. Double click on "ARLTR Extra Files Install" and follow the instructions in the DOS window.
3) Unzip and install Mod Pack Studio V2.0. It should go through the whole install-shield process, so if you see a quick progress bar go to 100% and then disappear, it's not installed.
4) Run Mod Pack Studio. After setting up the AOK files, the interface will appear. This is how you start the game.
5) Make sure TC CD is in the drive. DO NOT RUN THE PROGRAM FROM THE CD. If the startup screen appears, close it.
6) In Mod Pack Studio, click on "File", then "Install & Run Mod Pack..."
7) Find the AOEII folder in Program Files and find the file "All Roads Lead To Rome.akx". Select that file and click "Open"
8) Wait for Mod Pack Studio to install the file, this might take a long time.
9) When the prompt appears to choose between running AOK or TC, choose TC. THIS IS HOW YOU MUST ALWAYS START THE GAME.
10) The game should load, but if it hangs while loading, press "CTRL+ALT+DELETE" and select "Age of Empires II Expansion". Click on "End Task" and wait for the Mod Pack Studio window to come up again. Repeat steps 6 to 9. (This always happens to me when I start the game. It always runs after I go through this once.)
And there you have it. Now enjoy the glory of Rome in TC!
|
good guy |
Posted on 03/03/07 @ 06:21 PM
this deserves a 10.0!!!!!!!!!!!!!!!!1 |
Revan_Constanten |
Posted on 03/07/07 @ 10:55 PM
The mod pack is great. I am going to add I hope an obvious solution to a common problem. Using triggers are great but if use Admiral_Loki's pop cap mod then it will work for the Romans and Greeks. Pop cap at 1000- then you can really unleash the Legions of Rome- Legio Nova Invicta Forever!!!!
Once you install the All Roads lead to Rome. Minimize the game access the pop mod-(Admiral_Loki's) and extract the .dat file to the data folder- replace it with it's copy(Rome). Don't worry and now maximize the game. Go into standard game and set it up. If you skip to post imperial age- 1000 pop cap =)
Admiral_Loki's Population Mod- All Credit to him- I did not nothing. http://aok.heavengames.com/blacksmith/getfile.phpid=8139&s=a646168c6b49672d855e0aaf9182fd68&r=http3A//aok.heavengames.com/blacksmith/lister.php%3Fsearch%3Dpopulation[Edited on 03/08/07 @ 08:01 PM]
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Kantrio |
Posted on 03/22/07 @ 08:34 PM
Oh boy, I played the mod first because i forgot the extra files.. when i clicked on the extra file installer then ran the game it said "Could not initstilize the graphics system, Please make sure your graphics card is compatible with DrawBack" |
Tibiaplayer |
Posted on 04/07/07 @ 08:44 AM
Before I download it, i got 1 little question:
Can i build the normal aok units, or can't i build them anymore after this download? |
Pages: « First « 1 2 3 4 5 [6] 7 8 9 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Usefulness/Novelty | 4.9 | Quality/Instructions | 4.9 |
Statistics |
Downloads: | 18,460 |
Favorites: [] | 9 |
Size: | 11.03 MB |
Added: | 11/06/02 |
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