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Author |
File Description |
Rome Mod Team |
Posted on 11/06/02 @ 12:00 AM
File Details |
Version: |
The Conquerors 1.0c |
All Roads Lead To Rome Mod
The first and original Rome mod that's been in the making Since the Fall of 2000 (with many long breaks along the way). It's the longest project for AOK ever to be completed, the biggest AOK mod ever, has the most changes ever, and is the first modpack to add entirely "new" units. This modpack is a total conversion of the North European Building Set into a new Greco-Roman Building Set. It replaces the Viking set with a Roman one and the Tueton set with a Greek one. The modpack replaces some sounds, such as the Lion and the Priest. The modpack also includes a language.dll and a language_x1.dll that changes the names of units, and includes an empires2_x1.dat and an empires2_x1_p1.dat that adds extra Eye Candy to the "Roman Ruins". You can install these files using the "ARLTR Extra Files Installer" and you can uninstall these files using the "ARLTR Extra Files Uninstaller". The Installer will create an extra folder called "ARLTRBackup"; please do NOT remove any files in that folder because the Uninstaller will use these to restore you original settings (Otherwise you have to reinstall Age of Kings.).
Please unzip the "All Roads Lead to Rome Mod.zip" to your Age of Empires II folder. All files will then unzip to their proper directories.
Screenshots:
Object Replacements:
Berserk --> Legionnaire
Elite Berserk --> Elite Legionnaire
Longboat --> Trireme
Elite Longboat --> Elite Trireme
Teutonic Knight --> Hoplite
Elite Teutonic Knight --> Elite Hoplite
Viking Wonder --> Roman Wonder (Coliseum)
Teuton Wonder --> Greek Wonder (Parthenon)
Monk --> Monk (AOE Priest)
Light Cavalry --> Light Cavalry (Beta Scout)
Trebuchet --> Trebuchet (Beta)
Advanced Heavy Crossbowman (Beta Archer) --> Scythe Chariot
Berserk (Beta) --> Berserk (Viking Berserk)
Jaguar --> Lion
TWAL --> Aqua duct
Heavy Swordsman --> Heavy Swordsman (Non-Disappearing)
Pope Leo I --> Caesar
Imam --> Senator
Archbishop --> High Priest
Friar Tuck --> Priest
Erik the Red --> Maximus
Hrolf the Ganger --> Praetorian
Harald Hardraad --> Gladiator
Tree B --> Cross
Tree C --> Cross
Tree D --> Cross
Tree E --> Cross
Tree G --> Pink Flowered Tree
Tree H --> Tall Evergreen
ES Flag --> SPQR Flag
Church 4 --> Roman Arch
Technology Replacements:
Berserkergang --> Pax Romana
Crenellations --> Discipline
Additional Objects added to the "Roman Ruins":
Gray Column
Brown Column
White Column
Legionnaire Statue
Athena Statue
Roman Bath
Credits:
Tevious (a.k.a. The Vampire Slayer):
Designed most of the Building art work, designed the Legionnaire/Praetorian, converted some AOE units to AoK for the modpack, touch-upped some of the art work, and compiled the modpack.
Render:
Added the Beta units, designed the Trireme, designed the eye-candy, designed some of the Building art work, designed the Interface, and built the ARLTR Extra Files Installer and Uninstaller.
Nomad:
Designed some of the Building art work and touch-upped some of the art work.
Icewyvern:
Designed the concept of some of the Building art work, which were later re-textured, and touch-upped some of the art work.
Other Credits:
Agamemnon:
Designed the concept of many of the Building art work, which were later re-textured, and converted some of the AOE units to AOK for the modpack.
Ykkrosh:
Edited the empires2.dat files to add extra eye candy to the Roman Ruins.
Special Thanks to:
Wildfire Studios for some of the art work from the "Rome at War" modpack and the History articles!
Ykkrosh for making it possible to edit small details of the Genie Engine!
And to AoErat, ROR_Sir_William, Wijitmaker and Izzy for their help with the modpack! |
Pages: « First « 1 2 3 4 5 6 7 8 [9] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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TheLaughingMule |
Posted on 01/15/11 @ 11:15 PM
Since this file is so old, you may have better luck asking at the AoKH Forum. Try this thread:
The Modders Guild (Come here for questions or guidance)
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,40000,0,20
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Xylon Draganthus |
Posted on 09/28/11 @ 03:29 PM
Hail Caesar! |
uncleTed |
Posted on 01/14/12 @ 08:01 AM
I can't install it. It says I don't have The Conquerors installed, but I have them installed.. I don't know what to do..
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panel
Official Reviewer |
Posted on 01/14/12 @ 12:44 PM
I'm not sure, but it might be the fact that you have installed the game in a different directory than the default one (which is C:/program files/...), and maybe the custom installer is checking for that location. |
Dragon Conqueror |
Posted on 01/24/13 @ 04:51 PM
Okay, this is a great mod, but my computer has issues with it.
So, I installed it, and then played it.(lol) After I played it, I turned it off. I decided to play it again, and it crashed, and I had to reinstall Age of Kings and The Conquerors. It did this three more times, and the same thing happened. Any Help?
The Dragon Conqueror |
Dragon Conqueror |
Posted on 01/24/13 @ 04:59 PM
Don't get me wrong, this is great, and I really want to have it. |
Tevious (id: The Vampire Slayer) |
Posted on 03/12/13 @ 04:12 AM
At this point, it might be a good idea for someone to extract the DRS files and create a new mod with the Ykkrosh/Mace Advanced ModPack Studio. This is over a decade old and I no longer have any of the original files.
If my memory is correct, someone can install this mod and use the DRS Viewer to save the DRS files (image frames for a unit).
You have my consent to use any of the art for your own modpacks or whatever. (Would be nice to see some of this art in a genie mod as an added CIV!) |
Pages: « First « 1 2 3 4 5 6 7 8 [9] |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Usefulness/Novelty | 4.9 | Quality/Instructions | 4.9 |
Statistics |
Downloads: | 18,460 |
Favorites: [] | 9 |
Size: | 11.03 MB |
Added: | 11/06/02 |
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