You know these are just eyecandies, they can't be really functional. Anyway i don't know why you say can go through them, if you place them fine there will be no problem (be sure to use all the pieces), excepted maybe for the extremities but you can close them with cliff.
Mistadobalina (id: The Real Bryl)
Posted on 12/29/06 @ 09:39 AM
Rating
3.5
Breakdown
Usefulness/Novelty
3.5
Quality/Instructions
3.5
This mod is relatively simple, changing cactuses, haystack, rocks and rugs into different parts for making walls.
Screenshot:
Graphics: 4
The graphics are good, the walls are a good colour and fit in with most gates. The tops of the walls also look good, and men placed along the tops do not look out of place or in too tight a place. Unfortunately, the tops of the walls look a little stretched, and they have been pixelated. Apart from this, they look good.
Usefullness: 3
This is a mod for scenario designers, and therefore is pretty much useless. Walkable walls is an easy trick using the TWAL and damaged stone walls effect. Unless the designer has never seen this trick put into action, the walls aren't very useful.
This is the TWAL and damaged stone walls effect I speak of. If a lighter effect is required, then this mod can be used.
Additional Comments:
Good job, it is a good mod but it is a nuisance to have to constantly scroll through the units list. If you don't want units to walk through the wall, then place cliffs underneath it.