I developed these scenarios specifically for gaming night (I'll explain more about that in a moment) which is a multiplayer environment with a game master. My desire is simply to present them as maps; a starter kit for people wanting to get ideas for landscaping or who are good a gameplay development but hate making maps. Personally, I have the opposite problem: I love making maps but don't have much talent or patience for producing a great scenario. I try to make up for it by creating great environments to explore.
The first scenario, Viking Raids, is a mixed map with woods, rivers, farmland, and an imposing castle overlooking it all. Viking raiders come in from the sea to raid the farmland and eventually attack the castle. The original scenario had triggers that produced villagers (captured serfs) for the Vikings, but I have removed all triggers from these scenarios. The second scenario, Crusaders, is a map with a Arab city situated on the edge of a mountain range between the desert and the sea. English, French, and German Crusaders, along with some Byzantine mercenaries, land on the beach and attempt to take the city.
As I mentioned earlier, these scenarios were developed for Game Night. I manage the computer lab for IUPUC (a community college here in Columbus, Indiana). My lab assistants and I get together on the first Friday evening
of the month to play computer games over the network in the lab. One of the games we play is AOE/AOK. We played random games at first, but, after playing on one of my custom made maps, they decided they would like to do that each time. The scenarios are designed for four human players vs. a computer enemy. When there are five of us, I play as the enemy since I am so familiar with the map. I try to make it interesting and challenging for them yet always let them win in the end. Our crusader game was especially fun as I started with a massive attack on the beach. I had recorded a taunt with the shrill war cry that you hear desert warriors make in the movies. The first five minutes of the game were incredible with the speakers cranked up: a long, bloodcurdling battle cry, men yelling, swords clanging, arrows flying, horses neighing, the grunts and screams of the wounded and the dying. I wiped out half of their forces before retiring to endure the siege. Of course, I sent out occasional sorties to break the seige, but they were persistent and eventually took the city after 4 hours of gameplay.