This is an effect that was caused by accident..it gives you an invisible barrier to put on your scenarios. It's a little tricky to use at first, but gets very easy after a while. The non-visible cliffs do however show up on the mini map though. If you use a larger map, then, of course, they will be harder to spot.
I have found that building a wall in the scenario editor and then removing it leaves an invisible barrier
Posted on 04/18/00 @ 02:00 AM
I tried it. Removing the walls does create a barrier. But portions of the wall seem to dissapear a random, and all you have to do is build any structure on top of them to bypass them. One blast of an onager will do the trick. The make-a-wall and remove-them-with-a-trigger trick would be a good barrier in a scenario that would want to test the player to get around it temporarily.. But the invisible cliffs are non-tenuous and reliable.
Posted on 11/11/00 @ 12:00 AM
Excuse me, but you should be decent enough to give credit where it is due, instead of creating scenarios like this one and making it seem as if you deserve the credit.
I was the one who discovered this trick. You achieve this effect by putting down a cliff, going to the units menu, and rotating it until you can't see it anymore. Note that after rotating a cliff, you must scroll away from the cliff so that you cannot see it, and then scroll back to where the cliff was to see if your cliff disappeared or not.
The other method is making new cliffs using the map copy feature. I prefer the first method becsue you can see beforehand where your cliffs are.
Posted on 11/12/00 @ 12:00 AM
Thank you Nakul, for your favorable comment a few days ago on my other multiplayer scenario, but I must say that you are a first class idiot!! How am I supposed to give someone credit, when they did not do anything to get credit for. The invisible cliffs are a glitch in my personal Aok2 CD. Turning the cliffs around with the map copier only makes them totally ineffectve...enough said.
Kiss my a$$
Posted on 11/16/00 @ 12:00 AM
it eould be easyer to use a trigger to task the objeect some where else like if an object goes into the selected area it will take a few steps back like on the 1st Joan of Ark scenario "An Unlikely Messia" at the part taht goes "LOOK OUT A BATTLE RAGES AHEAD" part
Posted on 09/28/01 @ 12:00 AM
I also stumbled across this by accident and found it very irritating. I couldn't get my units past it and didn't know why.