The Gods of Atlantis is the first scenario made by Mcreations. It takes place on the island city of Atlantis. The city is not complete, because the sea god, Poseidon, has not gotten the permission of Zeus to let the people build a temple in his name. The hero, Elemosthenes, must travel through the city will his small army, receiving quests from the gods. Each god has a different quest, which relates to his or her dominion, and when the quest is complete, a Thunder Tower of Zeus is laid in the holy area of that god. When all four towers are laid, Zeus will let Poseidon build the temple. This scenario features a recreation of the ancient Atlantis, and is totally non-linear, giving the player the ability to play it in any order he or she wants.
The scenario will look much better using the Rome at War mod by Wildfire Studios.
If you have any questions, comments, suggestions, etc, post them here or email me.
Some people found the instructions confusing, so here:
The "Holy Areas" are walled in blank spots on the middle of the road on the innermost ring, the island closest to the one you start on. When you go in, you will get a quest. When the quest is complete, a bombard tower will appear.
At the beginning, you must go to the boat dealer, who the viw will go to at 40 seconds. After Hero gets there, you must pick a horse. Pick the winner, get a boat, pick a loser, you lose.
In the Aphrodite quest, you must self destruct the palisades in order to get the girl out.
In the Dionysys quest, the relic will appear after the monkey is dead.
If you have any other questions, feel free to ask. I will be making a version 1.1 or whatever after I get some more feedback.
Posted on 06/27/01 @ 12:00 AM
Great campaign! Although, if you do submit a 2nd version do you think you could put a few click-and-talk triggers and some more units? It's good how it is, but it's lonely on those big rings with only your army and 2 people.