Its a build and destroy fort attack, its very simplistic and the defenders are locked in so you can begin the fight when you want. You will have to boom up first.
The game looks tough at first, with the defenders having post imperial age forces while you start in feudal age. But because they are purely passive you can build up in peace, construct multiple forward castles, and only then attack. Its a cake walk.
There is very little gameplay elements added together here, beyond what is sufficient to differentiate itself from a random map.
Map Design 1
There are vast stretches of dirt1 terrain with cliffs being used to divide gameplay areas. It easily fits the definition of a blank map.
The opening messages and victory messages are as expected from a decent scenario. There are no hints or scouts reports, but atleast there are some objectives and ingame dialogue.