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Downloads Home » Utilities » Trigger-less Waterfall

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Trigger-less Waterfall

Author File Description
BBD2K1(Woad Creations)
File Details
Version: The Conquerors 1.0c
THis is the newly updated version of the Triggerless waterfall!

By BBD2K1 AkA D00D, member of woad creations, Founder of bamboo blaze design

I have figured out a way to make a waterfall with out the iritating use of triggers, DO NOT PLAY IT! this is just to look at in the map editor. the one in the south corner I belive is made with some triggers, so that one is the one to look at in the game, THX.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
QUILz_mcleader One proplem, everytime i extract the scenario, it's a Shortcut, not a scenario, you HAVE to use a much shorter filename and don't include any ~.
zxc987iop Pretty cool, but it doesn't say HOW to make those "waterhills". To just try to copy one from there
What you do is: Make a 3x3 or larger area of Elevation 7,
in the middle of the ocean. Make sure the top of this
hill is all water. Copy an area of the top of the hill -
do not have any land in the area you are copying.
Then paste what you copied somewhere else in the ocean.
TADA! A hill of water, rimmed by land at the top.
Although land units can be on the "rim", so can ships.
Because it isn't "land" exactly, it is "shore" squares".
That is why you can't arrange land and water any way you
want - there are always "shore" squares in between.
If it weren't for shore squares, it would be harder,
or maybe even impossible, to load transports.
REMEMBER, once you have made a "water hill",
you can't change the type of the water on the sides of
it. So, decide whether you want deep, medium, shallow,
or swamp, THEN paste the Elevation 7 in there. Or whatever
elevation you want. And you can't make a "water valley"
in the middle of high elevation. Water on slopes only
works when you paste high elevation into a low area.

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