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Projects » Roman Conquest of Germania - Part 1
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Roman Conquest of Germania - Part 1
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Author |
File Description |
Wildfire Studios |
Posted on 07/03/01 @ 12:00 AM
File Details |
Version: |
The Conquerors 1.0c |
Number of scenarios: |
1 |
Roman Conquest of Germania - Part 1
by RoRLegion, Member of WildfireStudios Download: RomanConquest of Germania - Part 1 (RCOG) Story: General Maximus has been a general in the Roman Army for 6 years. He has won a few glorious campaigns against the germans. He was known as a cunning and ruthless leader who showed no mercy when delivering punishment to barbarians. His wife and son moved to a roman city on the outskirts of the empire. The city was two or three years old, and was named Estrusca. Young Maximus (General Maximus's son) was a typical teenager at the time. He liked to party, liked to hang out with his friends, but there was something different about him. He was a born fighter. The short times General Maximus got to spend with his son (when he wasn't doing campaigns) was spent teaching young Maximus how to handle a sword, how to ride a horse, and he prepared him for the army. Anyways, one foggy morning deep in the forests of Germania, the Roman Army was ready to fight a battle. Across the road were the Bavarii, the most fearsome of the germanic tribes. General Maximus was ready for a fight allright, but this may be his last. General Information: - 288 Triggers
- A Custom Modpack (from WFS)
- Six months of work
- You must have MPS or MPS Lite to install the custom modpack for this campaign (Click here to download)
- A custom music pack - Download here (12.5M) Screenshots: Credits: FrenchPaladin - History
WildFire Studios - ModPack
RoRLegion - Everything not mentioned
Angel Spineman & SWP - Uploading the campaign to certain sites Once you have downloaded everything needed for this campaign, follow these instructions: Install MPS (or MPSLite), if it is not already installed
Unzip RCOGpt1.zip
Place "Roman Conquest of Germania - Part I.cpx" in the AoK "Campaign" folder
Place the contents of "Ai" in the AoK "Ai" folder
If you downloaded the custom music pack, place those files in the AoK "Sounds\Scenario" folder
Double-click RCOG.akx each and every time you start this campaign |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Scorcher |
Posted on 07/02/02 @ 12:00 AM
Playability:
I played this campaign on moderate and was never challenged.It took about 1 hour to play all 5 levels.If not for the beautiful map design and shortness of the campaigns i would have been bored quickly.
Balance:
In my opinion as a grass cutter this is where the campaign really suffered.The AI of the opposition was not agressive enough and the stiffness of the triggers allowed me to decimate the ememy easy.
Creativity:
The first level was a good cut scene to get you into the story.
Sadly the map design was where all the creativity was.
The objectives was really standard.
Map Design:
Now this is where The Roman Conquest of Germania truly excelled.This was one of the best designed maps i have ever seen.Eye candy everywhere,good use of elevation,the forests were awsome,you could actually manuver through them.The map design is a work of art.
Story/Instructions:
The Roman Conquest of Germania had a good storyline.The instructions were easy to follow.There were numerous hints.
In closing i would recommend downloading and playing of this campaign just to see this beautiful map design. |
rakovsky |
Posted on 11/07/20 @ 10:39 PM
Playability: 5
This was very playable - It did not have glitches that stopped me from progressing and the balance was not set against me in a way that would make it less playable.
In SCENARIO 2, soon after starting, on the AOK:HD Steam version, Thurii the German village set their stance to me to Neutral. I don't know if that makes a difference or if it's a Steam version issue. Even when I restart, the Blue AI does that. When I finally got to the Blue base, they had like no troops. So my guess is that it's not meant to build forces and fight me aggressively. The AI still fights troops that it's Neutral to, AFAIK, just not villagers or buildings.
It would have been helpful if the Hints explained that the road to the red base begins directly across the river from where the Green city's transport is, so that you cross the river directly south. I instead followed the river east and disembarked in the woods and approached the red base from the NW.
It seems that as soon as Maximus and his units get to the entrance of the red Roman base in the middle, a yellow enemy attacks the base. One complicated part of this is that the red fort has a narrow entrance that is a bit long so your troops and the red troop allies can get stuck in there because the attack happens the same time as your arrival there.
Balance: 4
I beat all the missions on Hard. Being able to do that means to me that it has good balance, unless it is a simple cakewalk.
Still, the balance suffered as being a bit too easy in some maps, probably because it was a fixed force map. You as the Player don't get to train soldiers, you just get the ones that the maps give you. The practical result is that in order to make it beatable, the designer has to make that balance rather in your favor. So you are dealing with a situation where the balance is preset in your favor due to using fixed forces. The balance was not overwhelmingly in my favor.
I think that if you didn't do basic things with your units like keep your archers and siege weapons in the back, the you can lose. Or if you try to fight the enemy TCs with your soldiers instead of your siege weapons then you can lose. So there was some sense of challenge in that way.
Creativity: 5
Creativity and Map Design were the two best parts. There were lots of eye candies and triggers like getting messages when you click on certain units.
Map Design: 5
There was a lot of variety, like having towns and lots of woods and different kinds of plants and rivers. It gave a strong feel of the 1st-2nd century instead of just being a medieval AOK game fitted into a 1st-2nd century narrative.
On SCENARIO #2, I destroyed the Yellow player's tents and they surrendered, and then the blue TC and Blue surrendered, and then I got General Bower and General Maximus to the red flag like the Objective Menu says, but the game didn't end in Victory at that point and no new Objectives appeared. I had to run them together around the red flag in the SE and then it ended. Probably the Designer choose a small tile area for where the two generals have to be to make the trigger work.
In Scenario #4 Battle of the Sword, the instructions say to put the speed to Fast. I don't know why, because I found it helpful to go at a slower pace to select which enemies to fight. It's cool that your villagers transform into soldiers in that scenario.
Story/Instructions: 4
The story was pretty good but could have improvement. The History sections were short and it wasn't clear how the scenario's events fit into the events narrated in the History.
It's not clear what years exactly the evens played in the scenarios takes place: The opening describes Augustus campaigning in Germany, and historically Augustus built on the Rhine in 19 BC - 12 BC. The 5th scenario talks about emperor Commodus, who ruled in the late 2nd century AD. One scenario plays music from the movie Gladiator, and the character in that movie is Maximus and he fights in a German battle. The movie depicts events of 180 AD.
In general, I think that the events in the Story section of scenarios should relate to the action in the map, but whereas the scenarios' stories one after the other narrate events from 19 BC to Commodus' rule, the scenarios themselves deal with a character named Maximus and his father without the scenarios specifying when the scenarios' action takes place. It doesn't work well to equate the action in the History with the particular scenarios' actions, because the History sections (covering about 200 years) are longer than even two peoples' lifetimes.
For instance, in SCENARIO #2, a monk says that the gods are mad because some Christians are turning against them... But in fact this second scenario takes place around 9 AD because it talks about the Battle of the Teuteburg Forest, which took place that year, in the History section.
Additional Comments:
HERE ARE SOME TIPS AND COMMENTS:
SCENARIO 2. Maximus' Journey Begins. There is an OPTIONAL Quest that you can get if you take the road running directly NW from your main city. At the NW edge of the map there, there are 3 carts and a scout and if you click on the Scout he says that if you take the carts to the market, he will teach you the trampling technology. That scout dies easily though and a group of Orange enemies appears SE of you on that road. If you have already gotten soldiers from one of the outposts, then your team does better in that battle.
If you go to the NW Roman outpost first, then your next goal is to get to the NE outpost. If you continue following the road, you get to a sign at a NE/SE road split. The sign says that Etrusca is south. It would make sense to follow the NE road... But that just takes you to the northern map edge. It seems that you have to take the road south to Etrusca if you want to stay on the road... Next, the instructions say to destroy the German outpost. This is referring to the enemy units in the Orange base in the middle of the map. After the battle there, get your units healed by the green priests in the main city.
SCENARIO 3. When you get to the western camp and talk with the west camp's leader, a few units there turn on you, so keep the ballistas that you get there safe until you finish fighting. The instructions say to look around the battlefield because you could find something of your father's. If you bring Maximus to one of the poles, he says that it's his father's body. Historically IIRC, the Germans abused the Roman captives or their corpses.
Most of my forces got killed in the opening area. What you need to do it looks like is have Bower and Maximus run SW through the woods to the west Roman camp instead of fighting the Yellow forces in the clearing near where you start, except for the ones who you need to fight if they begin by attacking you first or if they are in your way to go along the NW edge of the map. Even then, you should probably try to avoid having your two generals fighting directly at that point.
In SCENARIO #5 "The Southern Tribes", when playing on Hard the first time, the Blue team had their Diplomacy set to Neutral to me... I don't think that it is the way it should be, because I am set to treat them as an enemy in the Diplomacy box, and because the instructions say you need to fight two towns, which would include Blue's. I set them to neutral after they set me to neutral. But later in the match, they surrendered, and I don't know why. Maybe their situation was weird because I was playing on AOK:HD on Steam, whereas this campaign was made on the original CD version.
I reloaded Scenario #5 because the blue player had gone neutral with me and surrendered. This time, when I was fighting the Yellow force that came west from the Yellow base, an announcement came up saying that someone is boarding a boat. I take it that this refers to the transport by the Blue base. But it didn't have any real role to play. I beat both towns and won. |
HGDL v0.8.2 |
Rating |
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4.1 | Breakdown |
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Playability | 4.0 | Balance | 3.5 | Creativity | 4.0 | Map Design | 5.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 2,704 |
Favorites: [] | 0 |
Size: | 10.56 MB |
Added: | 07/03/01 |
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