So, you have 40 Post-Imp Mongol Seige Onagers and your job is to destroy a wonder.
No sweat? Ha!
Everytime it goes down, it pops back up!!
But, destroy the magic tower to the west and the spell is broken. The wonder goes down, it stays down, you win!
I think it's a nifty trick that hopefully hasn't been posted before. Try the scenario first and then veiw it in edit mode to see what triggers it uses.
Dude, that is sooo lame. If it hasn't been posted before, it's because it isn't worth posting. Just a looping Destroy Object -> Create Object trigger, and a non-looping Destroy Object -> Deactive Trigger trigger is all it takes. Mega-obvious.
Posted on 01/12/04 @ 12:00 AM
This is a truly worthless utility
Like the last player posted, its obvious how it works, anypne who knows anything about triggers would laugh at its simplexity.
Posted on 01/15/04 @ 12:00 AM
Sorry man, but this is kinda lame, it only takes a few triggers and will probably not need to occur in a real scenario. The map design and usage catagory are somewhat bland. And there's the not-so-advisable intructions that say "check the triggers," it's better if you give the player an explanantion. And put more creativity into your utility. (I recommend that for any designer, of course.)
Nice try, but try again.
[Edited on 08/18/05 @ 04:40 PM]
Posted on 05/14/05 @ 04:43 PM
very, very, VERY boring... try harder next time,
Posted on 06/27/05 @ 06:49 AM
see my comment for dragon
Posted on 10/06/05 @ 01:39 PM
This is lame. My friend tried it and we had a good laugh when we saw it (that's NOT positive, OK?) Anyway, keep an eye out for my soundpack comin' soon!
Greetings from SwedeKnight
Men Of 7
Posted on 01/18/06 @ 10:16 PM
Uhhh...Wooow!...no, lame as the blind lame priest...