I stumbled upon this little trick unexpectedly. yesterday when I was toying around with the editor, I made player one a spanish wonder in the middle, a wall of bombard towers around it, then walled everything in with fortified walls.
I placed an unit near it, and set up a trigger in which change the wonder-wall-tower structure from player 1(blue) to player 2(red), and the results were unexpected. blue is a color of pure good and red is evil. when the change was made, half-a second of light flash and a rolling sound of thunder was formed, it\'s cool, check it out!!!
I highly suggest you download this, since it\'s only about 1.25kb. check it out!
Excellent discovery! People, this is not a fortress template, this is a hidden gem! When you change a P1 wonder to a P2 wonder with triggers, it automatically makes the screen flash and makes a thunder sound. Perhaps it could be used so when a wizard casts a curse on u in an RPG, the screen flashes. At the time when the thunder would have rolled, you could play a explosion sound to drown out the thunder.
Posted on 12/06/05 @ 12:16 PM
Why doesn't this work? Iv'e tried it about 20 times and every single time I see no flash of light and hear no thunder.
Can you please tell me what's wrong?
Posted on 07/14/08 @ 08:54 AM
this is only possible of the Victory condition is set on Wonder Race of Defend the Wonder and that kind of stuff.
I tried it also on Conquest, but nothing happened.
Victory condition must be set on Standard, then you have the effect.
This is not recommend in a RPG since you'll need standard victory set on, which means you'll have to destroy the tower in a limited time to continue the game.
However, this is a good idea for a RPG.
Start the dark Tower, and destroy it within the time :)
Nice discovery, but you should say that this is only available with standard victory