This utility is designed to show the player how they can add Dragon hordes and caves and even dragons in a form into their own scenarios. Feel free to use this as a template and adapt it to your own, individual needs.
I've added a story to the .cpx file just to show how it can be implemented in a story for example, and the .scx file shows the trigger work behind it. Hope this may be of use to you.
STORYLINE: - Cohen the Barbarian climbed through the mountains, past the oldest talking tree's on the Discworld. A man jumped out in front of him, or rather a Dwarf with a particuarly suspicious accent.
'Stand and Deliver!'
Cohen replied enraged.
'I'm Cohen the Barbarian! Ruler of XXXXX, since my ursurption of the throne. Surely I can't be mugged by a Dwarf?'
The Dwarf looked embarrassed.
'Sorry, wrong person.'
The next moment passed and the dwarf had scarpered for the nearest rock face to wait for someone else.
Cohen travelled further along, where two men wearing what can only be described as an offense to witches jumped out and knocked Cohen out.
'Wasn't too hard... Seeeeee? Thats how you knock a man down!'
The other man didn't look impressed, this was obvious to anyone watching, apart from the other robber.
'Er good job booss.' The other man replied in an aprentice type way.
'Good. Go sling him in the nearest cave, once you've done him over!'
'Donnne him over booss?'
'You know, I've told you a thousand times. Go take his wallet and his horse.'
Cohen, despite being unconscious, he could feel dignified that he had been mugged by a man who at least had the knack of sneaking up behind people, that was real class in a robber.
AUTHOR'S NOTES: -
I tried to add a little humour in there as well, since I couldn't bear to have no laughter while playing this. Since I went about this project without the use of modpack and thus no actual clickable Dragon I had to compensate as best I could with what I could use, and to a great extent the sounds helped greatly.
for the sound pack, which I used in this Utility.
For his 'Immobile Units Ai GOLD' which was used to keep units stationary in this Utility.
-------------------- Whats in Dragons Lair v1.1?
This Utility comprises,
5 Sounds, Some new such as the Rats squeak if you choose to exit the Utility before it ends.
1 Cpx file (An example of a story being used)
1 Scx file (For use of template, trigger work and map design)
2 Ai Files (Immobile Units AI GOLD)
BUGS? Experiencing problems?
Feel free to email me at:
firstname.lastname@example.org if you experience any problems or have any questions, and/or leave a comment here.