Also, if you don't want player 1 to be able to stop their unit from getting to the bottom of the hill, change the ownership of all the units to another player colour when they are in the area you want them to slip down.
Posted on 04/17/03 @ 12:00 AM
Pretty good. I like it in the Ulio campaing. Well done to the person who invented it!
BB of BD
Posted on 04/18/03 @ 12:00 AM
Note that the unit can't stop slipping after it reached the end of the hill. If you task object it on an area after the hill, it will regain its abilities to walk. also, you can use the trigger looping option: Everyone will be able to slide down, and won't be able to "slide back".