Well this is a copy made from the Trigger Trick guide post. Some fixes in the trigger work. But mostly the same. This is a handy thing to have if you aren't able to stay online for ever. Gives a good number of tricks.
In Version 2.0 there are 4 new and exclusief tricks added. 3 of the 4 are released out my own scenario The World of Zelda. I hope you enjoy this list. I also made 2 html's for better overview. Good luck and enjoy :)
This file contains:
Heal trick (with out monk)
Heal trick advanced (with out monk)
Taunt based system
Walking around with 0hp (NEW)
Time system (new from zelda)
Time based events (new from zelda)
Time effects (new from zelda)
Utility: The 'Trigger Trick List V2.0' has many trigger tricks written out in trigger format. The 'guide' is useful to scenario designers who are looking to place some tried and true game design aspects into their scenarios. It is also a fascinating look at many advanced and/or new trigger sets and their uses. There is one WordPad document, and two HTML documents that can be opened in a web browser.
4 - Very Good
Concept: The concept of guides and articles on trigger tricks is not new, however this guide strives to place frequently asked for tricks as a part of it's concept. I think it is a great compilation of tricks, esp. the food trick that no longer can be found due to the closing of AoK SCN PUNK. For 'Concept,' I actually set up some of the trigger tricks to test them. The most fascinating tricks for me were the original 'Time' based triggers. Most of the guide was advanced triggers, but there is a few uncomplicated tricks so that beginners may begin to learn trigger setting and the format of the guide.
5 - Excellent
Quality: The quality of this guide is very good. Although the Trigger Trick information is excellent the guide fell just short of the excellent rating for Quality. A few aspects contributed to this rating negatively. The written portion of the guide was sometimes in different fonts and sizes, and the HTML Document's links did not work properly for me. I liked the comments and written descriptions of the triggers where it existed, as they were entertaining and funny. I thought the guide needed more structure for easier reading. The HTML documents would have provided this if the links worked to bring me to the Trigger Trick of my choice.
4 - Very Good
For Instructions I found everything to be excellent, despite the technical aspects I complained about in Quality. The title and description reflected the contents perfectly, and I easily replicated some of the trigger tricks using the 'guide.' There were a few passages of intended humor that were very funny to me, so I was entertained too, as I browsed the Guide.
5 - Excellent
Overall Score: 4.5
Excellent content for use, in a very good guide. I recommend the Trigger Trick List V2.0 to anyone with basic knowledge of triggers, for use, for inspiration, and for reference. This is a must download for advanced trigger enthusiasts, if only to peruse The Editorbuilders own 'Time' based triggers from his 'Zelda' project.
Posted on 03/06/03 @ 12:00 AM
Great!!!! Rating 5.0
Posted on 03/20/03 @ 12:00 AM
1. there is no effect for damage objet
2. there is no effect fo making a unit better
so now what do i do is it a utility or something cause i don't know how to get these triggers to work.
someone plz help thanks alot
Posted on 08/09/05 @ 02:39 AM
Hey do you know how to make so when you get shot it changes the ownership? because im making a map when you get shot you have to wait for 10 seconds to come back.
I dont know if it is possible.
[Edited on 08/09/05 @ 02:52 AM]
Posted on 09/05/06 @ 08:03 PM
lol the taunt based systam is confusin i dont understand it at all... are u suposed to make a new file and paste it in the ai folder or do u copy and paste into the txt file that is already there?