This utility is an attempt to show how to create a moral system for units. It is intended for use with a fixed force type game, the system doesn’t work well with a build & destroy type game.
||The Conquerors 1.0c
I was inspired to make this template by Marko Crnigoj’s excellent game The battle of Tannenberg, 1410 AD, ID=1327, which featured a moral system, although I have no idea how that system actually worked.
This system uses the kill ratio condition, the more enemy units you kill the higher your moral becomes (increases hp), and visa versa. It’s quite a complex system, but all the triggers have an explanation in the trigger description box. Play the “Advanced Moral System.scx” first, and then study the triggers.
If you wish to use this map, and moral system without altering anything, simply use the “Moral template.scx”. Note; leave the left corner clear, this area is needed to create “Flags” the system uses, apart from this the system will work on any map, however I don’t recommend using more than 100 units for player one, without first altering some triggers, a note explaining this is wrote in the trigger description box. Feel free to alter/use this utility as you see fit.
Included in the download is Advanced Immobile Units Ai by Zanzard Lotha. This is only required for the tutorial part of the utility, however every good designer should have this in their Ai folder. ;)
There are some Beta cliffs I’ve extracted also, I have no idea if these are new, but I haven’t personally seen them before, except in a mod pack. These can be map copied together to make a new looking cliff. However they are limited due to the fact they are only southward facing. They can be rotated to create invisible cliffs for an invisible barrier.
I’ve also included a “Revealing units” trick, I first saw this used in Anastasia’s land fish template. New Aspects New Object Templates, by Tsunami Studios Utilities ID = 378, although this is a much expanded version ;)
Installation: The .scx files go in the Scenario folder, and the .ai & .per files go in your Ai folder. Play the “Advanced Moral system.scx” first, and then study the triggers.
|Author||Reviews ( All | Comments Only | Reviews Only )|
First, dont think this template is just a morale sistem, it shows 3 great things.
1/THE MORALE SYSTEM:I saw no bugs, the system was very easy to use, and the instructios were perfect, this instructios are the best around, if there is a -x number, it show it at the trigger desc.
2/BETA CLIFFS:some beta cliffs i used in AWT. very cool looking, it seems like an aoeI cliffs, very cool.
3/THE REVEALING UNITS TRICK:I didnt saw it, but i'm sure is very good, as you see,i dont have lots of opinion about this trick.
The Advanced Morale System Utility by Berserker Jerker is a tutorial to teach scenario designers how to incorporate a complex military morale system into their scenarios.
For a two dimensional strategy game incorporating new and complex game mechanics can be quite difficult so finding a new one is always great. While this system is quite old here in 2020 (being released 15 years ago in 2005), the complexity of it makes the use of it still quite novel. The morale system is based on the kill ratio attribute so the more kills the player accumulates, the more HP his units will earn. However if the kill ratio drops the HP will decrease. The system is a great way add some diversity into battle scenes in your scenario and create an additional layer of balance.
As one can imagine, creating a system like this through triggers can be very complex, but Berserker Jerker has provide us with a clear tutorial explaining how the system works with clearly labelled triggers and a description of what each one does. There is a playable test scenario to showcase the system in action as well. On top of all of this, a template is also included with this utility so scenario designers can build a scenario atop a set of triggers already in place.
Overall while this is an old system, its still a wonderful utility which is clearly explained and demonstrated and the perfect tutorial for any player who would like to learn more about building an advanced morale system in their scenarios.