This is my new invention I have been working on. Morale, I have seen morale before but only with units that increase strength. This morale makes units retreat when being beaten in combat. Ok I have written a lot in the readme but still I will tell you more. You have wood, every unit you kill gives you some wood, for every unit lost you lose wood, when you lose too much wood your entire army retreats to the start. When your wood/morale runs out you are dead. If you use this properly, then you can use players as enemy platoons and have each player with separate morale so they retreat but not every one. The scenario included is playable, play it, watch it, be happy. :) Other things to say is sometimes you don't gain or lose wood, its a small bug bUT it works out that you can pretend your men have lost too much moral and aren't fight back well enough to break the enemy's lines. I have included a read me about the triggers, effects and conditions used so you can make or improve a moral system yourself. A little credit if you use it.
I am going to use it in my upcoming campaign "Mordor".