Age of Kings Heaven 139
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Utilities
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Utilities » New Forest Fire!

New Forest Fire!

Download File Post Review Post Comment
Author File Description
Magnum Pi
File Details
Version: The Conquerors
This new forest fire method I developed uses the erase buildings bug to make a forest fire where trees really appear to catch fire and spread. Here is a basic overview:

1. Usisng the erase bug, place two farms and a tree completely on the same tile. (Or map-copy the ones I have provided for you in the scenario.)

2. As long as the farms are in player 1's line-of-site, one of the farms will become invisible when the other is removed (not killed; use a "Remove object--Player x [one of the players who has the farms] set area, foret fire area.") In order to remove only one farm, and not both of them, you need to have one of them belong to a different player than the other. (I.e. one belongs to player 2, and the other belongs the player 3.) Samples are included in the scenario that you can map-copy.

3. When one of the farms is removed, you will then have an invisible farm with a tree at its centre. Damaging the remaining farm by the amounts that the template will instruct you to set fire to the tree.(use "Damage object--Player y [the player who owns the farms that you did not remove] set area, forest fire area, set quantity--*will vary*)

4. The tree will appear like it is burning, when you want the forest fire to end, kill the tree (it will fall over) and soon after, kill the already-damaged farms. The tree will be removed making your forest passable, and it will create the dead farm terrain, you could then say is scorched ground.

Note: To make the fire "spread," damage the farms in different sections (i.e. first the front, then the middle, then the back). Creating small fires at first, then re-damaging to create larger fires is more realistic creating huge fires to start. As you damage your farms in "sections," the more sections you use, the more realistic looking, but that also means more triggers and harder to master. Making the trees "fall" in sections is also more realistic.

I hope you find that this is useful to your scenarios/campaigns. Go ahead and post a review or player comment if you can.

If you use this idea in your works, please briefly mention me in your ending project's credits!

Enjoy!



AuthorReviews   ( All | Comments Only | Reviews Only )
Helmet_Olsonm2
Rating
5.0
Breakdown
Usefulness/Novelty5.0
Quality/Instructions5.0
Magnum Pi's "New Forest Fire" utility template shows a step-by-step tutorial on how to create realistic, cool-looking forest fires in AoK.

This utility is extremely useful, helfpul, and it was flawlessly created. His method of teaching involved clicking relics in order to activate the next instruction, which means I wasn't being rushed through the directions. This makes it very easy for Scenario Designing newcomers to learn this technique.

As for the utlity itself, Magnum Pi did a very good job, and the fires look very realistic--almost [i]too[/i] realistic! After the step by step tutorial on creating fires, he even adds a tutorial on how to create trees on invisible farms, and then shows a cutscene with a forest fire in real-time. There is even one humorous bit in the utility.

Overall, a very useful, helpful utility that is a must download for any seroius scenario designer. I'm trying to think of a way to incorporate this into my Lord of the Rings campaign--perhaps I could incorporate forest fires into Isengard. This utility easily earns a 5.0.
kevingamer prime
Rating
5.0
Breakdown
Usefulness/Novelty5.0
Quality/Instructions5.0
Overview: Magnum Pi's little gem shows users how to make real forest fires using special farms.

The best tutorial I have seen. Ever. The trick, elegantly discovered, is an amazing phenomina in non-c patch AoK that Magnum used to make forest fires. It looks irresitably real and is rather complex to create. However, Magnum's way of teaching is so simple and useful it is amazing! Using a system of lined up relics for every single individual step and fulling explaining how to do the trick and set the triggers. The designer is in no way rushed to comprehend the instruction. Every aspect of the trick is explained; how to create fire, how to create farms, and a lesson about the C patch. There is even a fully set timed forest fire Magnum created as a spectacle! The effort put into this is mind-numbing, so many triggers, and 2 forest fires. 7 steps, and 3 things to learn perfectly exceuted and the timing just right. There are 2 kinds of farms for a user to use, player1 over player2 farms and player2 over player3 farms. Most if explained in the instructions and/or marked with ice, in the map itsself, right next to 60 digits of pi. A must download for all veteran and above scenario designers with a knack for triggers. (heck, a brain-dead person could get this)

Magnum Pi is a noobie less than 6 months young, but look at this great piece of work! I hope to see great things
from this aspiring designer!

5.0+ no doubt.
I am proud that this work of art is the reciver of the first 5.0 I have given since Tamerlane, Prince of Destruction.

Post Review Post Comment

HGDL v0.7.1

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
5.0
Breakdown
Usefulness/Novelty5.0
Quality/Instructions5.0
Statistics
Downloads:3,772
Favorites: [Who?]1
Size:19.49 KB
Added:02/20/04