This template shows you how to use Porex villagers (Invisible villagers) to good effect. They can be used as invisible targets for archers, creating ripples on water for the illusion of a unit swimming, to rename a hidden unit, or many other uses. Play the scenario first though the test option in the editor, then study the triggers etc.
Enrique Orduno first showed the design community the principle of invisible villagers in his Utility ID 167 'New units and new objects template v.1.1', and all credit should go to him for this. I am simply showing you how to effectively use them in a scenario.
Philip Dunscombe showed how to use them in a scenario and invented the swimming trick in his Utility ID 313.'Neat Trick's I' And Credit should go to him for this trick.
I’ve also included Immobile units AI by Zanzard Lothar, every scenario designer should have this AI in their AI folder, and you will need it to test the scenario from the editor. Otherwise choose single player to play the template, and it will work without needing to place the AI files in the AI folder.
Thanks to Tanneur99 for the information as to whom were first to discover the properties of Porex.