Posted on 08/04/04 @ 12:00 AM (updated 12/27/04
This template shows you how to use Porex villagers (Invisible villagers) to good effect. They can be used as invisible targets for archers, creating ripples on water for the illusion of a unit swimming, to rename a hidden unit, or many other uses. Play the scenario first though the test option in the editor, then study the triggers etc.
||The Conquerors 1.0c
Enrique Orduno first showed the design community the principle of invisible villagers in his Utility ID 167 'New units and new objects template v.1.1', and all credit should go to him for this. I am simply showing you how to effectively use them in a scenario.
Philip Dunscombe showed how to use them in a scenario and invented the swimming trick in his Utility ID 313.'Neat Trick's I' And Credit should go to him for this trick.
I’ve also included Immobile units AI by Zanzard Lothar, every scenario designer should have this AI in their AI folder, and you will need it to test the scenario from the editor. Otherwise choose single player to play the template, and it will work without needing to place the AI files in the AI folder.
Thanks to Tanneur99 for the information as to whom were first to discover the properties of Porex.
Enjoy. Berserker Jerker.
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‘Using Porex Effectively’ by Berserker Jerker is a Utility with the purpose of showcasing what can be achieved with the unique properties of this Beta object. It contains several examples of tricks that can be done using Porex in order for scenario designers to improve their games.
The Utility achieves exactly its purpose, and shows the kind of things that a designer can do with this unusual object. The tricks Berserker Jerker outlines would all prove extremely useful to scenario designers, though the renaming of units when they are not in play is somewhat eclipsed by his latest discovery (using 256 gaia objects in one tile to make units invisible). Still, this utility is still an invaluable source of information for designers, particularly the archers target practice idea, which I’m sure most designers would find very useful for cutscenes.
The Utility is extremely well designed, with the player following Berserker Jerker the Berserk to his house, as he changes into his swimming gear and swims across the river and finally to watch some archers practicing. Also included is how a porexed villager can be used to save the need for map revealers or cartography when looking at the line of sight of a specific enemy unit.
The instructions are very clear and well written, and come in the form of instructions within the scenario. Each set of instructions outlines how the trick you are watching was achieved. I do have one minor complaint about the instructions, though: There are no details of how to achieve the tricks in the objectives section, so players will have to redo the entire demonstration scenario if they wish to look at how a certain part is done, or look through each of the triggers until they find the effect with the text they are looking for in. However, this does not detract from the overall quality of the instructions, so I did not reduce the score because of this. Other than that, though, the instructions are superb.
The description page and the title of the download tell people exactly what the utility is about, and credits the person (Philip Dunscombe) who first discovered some of the tricks used in the utility. Another person worthy of credit is Enrique Orduno, who first discovered Porex.
Overall, it is a superb and extremely useful utility. All scenario designers should download it to get inspiration of unique tricks they can include in their scenario.
SUGGESTIONS: Include a section on how the effects can be achieved in the Objectives tab, or have a trigger with its description as the pointers on how to do it (so it can be viewed from inside the editor).