Age of Kings Heaven
Downloads Home
Best Files
Review Guidelines
Main site
Code of Conduct

Advanced Search
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Utilities » Slowing Units Down

Download File Post Review Post Comment

Slowing Units Down

Author File Description
File Details
Version: The Conquerors 1.0c
This cutscene Utility explains how to slow any unit down to nearly any speed you want. Using the Patrol feature, and some siege weapons, I was able to create some nice effects that you can use in a cutscene.

Unfortunately, you can only slow units down in cutscenes, but this is still IMO a nice little trick, and I think it's a rather nice little cutscene. Enjoy!


June 12, 2006- No updates to the Utility itself, but I do want to add a thanks to Ingo Van Thiel for letting me steal the quartet for a few minutes. Although I knew he wouldn't mind (and he didn't, as it was all in good fun), I do want to say now that I did it without asking him first, and I'll offer a small apology for that. I don't want to spoil the surprise too much, but I will say that those who have played his two excellent scenarios The Quest and The King's Best Men will get more enjoyment out of this Utility than those who haven't.
AuthorComments   ( All | Comments Only | Reviews Only )

[Edited on 10/20/05 @ 07:55 AM]

GavRaiL Really usefull. Great idea. Why don't you try garrisoning the Siege weapons inside themselves to make them invisible? Thumbs up.
olliehigher What?? How did this get a 5?

Did you guys even try it?
The scenario does not explain how to select more than one object at a time with the patrol effect...

You usually can't select more than one object.. you can't name more than one object at a time. You explained the easy part about slowing down units with rams, but that can only be done in triggers if you can select more than one object.

Using the area selection doesn't work.. it only (intrinsically) selects each unit individually and does not affect speed.

Obviously moving two units with different speeds together will slow one down. You don't need to explain that...That was the easy part.

If you guys thought this was simple, that was because the creator of this utility eluded the hard part: selecting more than one object with patrol...

I would agree on a 4 for good innovation but slightly poor instruction, but the comments you guys gave are weird.. This utility is pretty innovative.. manually selecting more than one object with triggers...

Seriously, what is with these ratings without even trying it out?

[Edited on 03/13/10 @ 06:02 AM]

Official Reviewer
To select more than one unit to patrol you have to either select the respective player through "Players" or "Diplomacy".
olliehigher Oh, ok. Sorry, it works fine now, but I still think that part was trickier than the change ownership/ speed thing.

So selecting player and dragging box (no shift clicking) selects two units, huh?

Didn't know you had to do both to do that..

File Author
I know I'm replying to an old post, but I am aware that Patrolling units together to slow them down isn't exactly a revolutionary idea. This little tutorial was made in response to an old thread in the SD forums in which several people discussed slowing down units and the consensus being reached that it couldn't be done. I simply wanted to make a fun little cutscene that would show the nuances of trapping the slow unit while creating a convincing an entertaining cutscene.

There is a short discussion about this Utility here:,34548,,all

Sorry if you didn't understand how to select multiple units in the editor. I strove to give as detailed instructions as I could give, and given the character limits on the text fields in game, I believe I succeeded. I'm sure at the time I believed that anyone who would bother to put an effect like this in a cutscene would already know how to select multiple units.

Finally, the tutorial goes beyond the simple slowing down utility, explaining a method to incrementally give a unit up to 7-8 different possible speeds, with the designer having complete control. While, again, it's not exactly revolutionary, it is an effect that I have never heard discussed anywhere else. I think it's reasonable to say that while several people came up with the idea to patrol units together to slow one down, very few would think to use a... ram speed control system, for lack of a better term.

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]1
Size:19.95 KB