This shows how certain units can turn into a 0/100 (or whatever base hp) and unkillable. This has a little story of how it happens. But if you can't figure it out from watching the units how to do it, either look at the triggers or Instructions. I checked all over the utilities and I don't see this done, I think.
There are countless tutorials telling you how to do this; therefore, an upload really isn't necessary. If you've discovered this by yourself, then I must credit you for observation. :)
Posted on 03/13/05 @ 12:01 AM
This Utility gives a (somewhat) tutorial on how to make units become invincible to enemy attack. However, there have been several articles and discussions about this little feature/bug, and this little trick of the map editor was already very widely known, so I'm not sure if the need for this Utility was very high.
The presentation was only averagely done, and the explanation on how to do the actual trick is written in horrible grammar. In addition, the author does not actually accurately describe how to best perform the trick, as his method only allows you to do this trick on Villagers, Monks, and Trebuchets.
The author gains some redemption due to the fact that there is a very small story in his scenario, but poor map quality and bad explanation of the trick combined with the fact that the trick is already well known cannot allow me to recommend this Utility.
Posted on 03/31/05 @ 11:14 PM
So how do u actually do it, when you look at the triggers, the negative numbers become 0.
Posted on 10/02/05 @ 06:23 AM
Johnnyband this is how you make a unit with 0 hp
change objeckt hp - max hp of unit
damage objekt - max hp of unit
change objeckt hp max hp of unit
damage objekt max hp max hp of unit
Posted on 09/02/07 @ 08:56 PM
I'm sorry, this is going to sound stupid, but what folder do I place this in?
Tanneur99 Official Reviewer
Posted on 09/04/07 @ 07:50 PM
Microsoft Games/Age of Empire II/Scenario
Posted on 01/01/12 @ 04:04 AM
It's good that you made a map like this. But it too short maybe you should make the scenario longer.