I thought it would be a little bit interesting, playing a long campaign. But I was extremely disappointed.
For starters, is the creativity.
Creativity: 1/5. Very few of the scenarios had any triggers at all, and those with triggers just had name changing or HP/attack changing. Plus, almost every scenario was just kill-all-enemies, except the third one: get a score of 8000.
Map Design: 1/5. The maps with actual eye candy were just random maps, and those that weren't... well... the only terrains that existed were grass-road-forest or dirt-dirt-water. On the first scenario when you are inside the city, about 5% of the area had buildings. Most of the city was just an arid desert paved with road.
Story/Instructions: 2/5. Although I don't know Spanish, the story sounded a little interesting, but it only appeared in the History screens. The only instructions were destroy all enemies or get a score of 8000. I could have given it 1.5, but MAN, the sad REVIEWING SYSTEM.
Balance: 1/5. You either get too many or too few men. Or too many allies to attack your enemies, or no allies at all. Overall, it could have been better- even out the amount of men so you don't end up with like 1/10 of them survived or dead at the end.
Playability: 1/5. There was nothing to do, wandering around a map with no ideas about what to do is nothing good. Obviously, I can't mark it down for trigger bugs because there were barely any triggers.