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Downloads Home » Projects » The Journey Begins

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The Journey Begins

Author File Description
Imperialist
File Details
Version: The Conquerors
Style: Role Playing Only
Number of scenarios: 1
The story is set in a vast empire that has fallen victim of mass crime and terrorism. The generals (kind of like the "Senate" of Rome, except they've got weapons) feel that there is a main power behind the recent outbreaks.

You are Sir Henry, Knight of Ratherford (Sir Henry of Ratherford). You have left the army after 20 years of service and is the empire's prime fighter, but you're 43 years old (according to experience, most soldiers don't live that long). Guess what, you've been picked by the generals (each one has a name)to stop the crime wave.

The story unravels as you go along the campaign, training slaves into troops, talking with everyone, and killing some highwaymen for cash ($$$).

Features include:
-Working hour transition: every five minutes, the hour changes. This is a key part as you can only get into Carpathia (THE royal city and empire's capital) from 6 a.m to 10 p.m. Plus, there's one guy who tells you what the hour is (only one).

-Food Consumption: you will consume food during this game. The amount you eat depends on how many people you have in your army...the punishment for being too powerful.

-The purchase of HP and attack bonuses: they usually range from about 250-300 gold, but there's only 2 places to get them. Each boosts ANY UNIT by 1 HP or attack.

-Training units: as the game progresses, the strength of the units you get to train improve...as well as the price. You will need slave, which are found only in two places.Units can also be upgraded (militia to men-at-arms, for example, for a cheaper price).

-Talking units: almost every unit talks in this game (the exception is highwaymen and units that were not originally placed on the map, or Carpathia's army). Key people require Sir Henry to be standing next to them...and that usually means dialogue...lots of it.

-Progressive Exploration: as with any RPG, you must always complete a task before you are able to reach another part of the map.

-590 triggers: I didn't experience any major slowdown, but these triggers include tasking, the time, objectives, coversations (dialogue), and name changes.

This will be for The Conquerors. E-mail me with any comments, or post stuff on the forum. I'm going to make the sequel which will have multiple endings, and with ones where you can lose!

The sequel is The Journey Begins II (demo)
AuthorReviews   ( All | Comments Only | Reviews Only )
jefflam
Rating
3.0
Breakdown
Playability2.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions3.0
Well, I downloaded this cpn and played it. I'm a BIG fan of RPG type cpns. Also, this is my second time reviewing, but I'm a little confident this review will be alright. First off :

Playability : 2. This section is the worst of all! Why? Well, some parts make you confused, and you have to walk long distance!!! And I mean long! I didn't feel like continuing the game as it progresses. This section was pulled down by the other sections too. If the other sections were ok, this area will recieve a 3 or even a 4.

Balance : The balance was average. Yes, the hero was strong, but its either too strong or too weak. Its strong when fighting bosses and such, and its weak when just fighting normal enemies! The enemies respawn very quickly, like maybe every 1 to 5 minutes or so. So its like you kill this guy, and another guy come chasing after you. It gets boring after a while too.

Creativity : 4. Nice tricks here, like food eating, buying and training slaves, buying weapon, buying some kind of leaves(that give your hero 1 hp each!!! Does not really help though)and a few others. I think if you put in level gaining, this area will definetely get a 5.

Map Design : 3. Some places have nice surroundings while some were just like trees and such. You can add more eye candy here and there, and put different terrains near the roads. Also, its not nice to make straight roads. Add a little dirt here and there, and you got it!

Story/Instructions : 3. The story was GREAT. But the instructions pulled this area down (along with playabilty). The instructions were VERY poor. For example, when I want to train a slave, I click on the barrack owner, waiting for instructions on how to train a slave, but all I recieve is how much it is to train a slave. In the end, I got fustrated and open up the cpn to look at the triggers. THEN I knew how to train a slave. You have to go near the barracks area. Also, at the bridge, they say you have to fight the 2 bosses. It didn't state where. So I cheated and then went to them both and killed them both. Afterward, I went back to the broken bridge, it said if I killed them both it would be fixed. But it didnt! Then I realized you have to go around the bridge, which means the bosses were optional! Well, this lack lots of instructions.

Overall : The author have a great potential. Play more RPG type of games to have a feel how good RPGs are made. A nice RPG game is Nyctophobia (Sp?). Well, to download or not to download, its quite hard to say. But is doesn't hurts to download though!

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Rating
3.0
Breakdown
Playability2.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions3.0
Statistics
Downloads:1,116
Favorites: [Who?]0
Size:148.63 KB
Added:08/09/01